Whiskerwood latest updates, patch notes, changelogs and announcements

Whiskerwood latest updates, patch notes, changelogs and announcements

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Patch #17: Reduced Steam Engine Steam Consumption NEW

Date: 2026-01-17 15:21:40

Patch #17After last patch a large number of players came forward and strongly objected to the increase in steam engine costs. Based on their well sourced and measured reasonings, and inspecting save files myself, I concluded they were correct. The la...

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Whiskerwood News Roundup at the Hooded Horse January Publisher Sale NEW

Date: 2026-01-16 19:00:47

Ever since Whiskerwood launched into Early Access back in November, the development team has been hard at work delivering patches that improve both the player experience and the lives of their Whisker colonists. Here's a roundup of all the recent dev...

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Patch #16: Faster Load Times, Belt Socket Indicators, MemLeak Fix NEW

Date: 2026-01-16 04:41:54

Patch #16Do you feel a bit overwhelmed after Christmas? Fear not, our Patch #16 is a low key down to earth make-things-better patch! Nothing that should force you to replan your colony but a lot of improvements which will make the game feel better to...

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Save 35% on Whiskerwood

Date: 2026-01-10 00:00:24

Whiskerwood is currently 35% off during the Hooded Horse January Publisher Sale. In this city builder, you must establish your Whisker colony and build it into an industrious empire. Set up intricate production chains, optimize your cities, and tend...

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Patch #15: Range Control for Camps & Services, Jump to next building Hotkey

Date: 2026-01-03 02:34:43

Patch #15Thank you for everyone's patience over the past two weeks! Last week we skipped releasing the patch and instead pushed all the changes into today's patch.Our major addition this patch is related to work and service ranges. Now Fire Tenders a...

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Save 35% on Whiskerwood

Date: 2025-12-19 22:30:32

Whiskerwood is currently 35% off during the Hooded Horse Winter Publisher Sale. In this city builder, you must establish a your Whisker colony and build it into an industrious empire. Set up intricate production chains, optimize your cities, and ten...

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Patch #14: Truss Platforms, Less Stutter, Bigger Mine carts

Date: 2025-12-19 04:46:32

Patch #14Our headline feature for this patch is one I think many players wanted without realizing: Truss platforms!Until today if you built a long and tall bridge, or filled a cavern with a town, you were faced with a dense matrix of wooden supports....

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Patch #13: Mirroring, Building Variations, CPU Optimizations

Date: 2025-12-12 12:46:08

Patch #13We've got two major features for this patch! One highly requested since demo, the other highly requested the instant players reported playing past 300 whiskers. Today I am proud to present to you:Mirroring!& Better Performance!Now you press ...

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Patch #12: Upgrading Matching-Shape Houses In-place, Rebalances, Bug Fixes

Date: 2025-12-05 12:01:47

Patch #12Hello Everyone,Have you ever noticed how the schematic progression includes a number of houses in the same shape but better quality? You can now upgrade in-place upgrade those houses once you unlock them!Adding this feature required handling...

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Patch #11: Large & Giant Warehouses, More Decorations

Date: 2025-11-28 07:36:57

Patch #11Highlight:+New Large & Giant warehouses!+New setting to control display of status/problem/event icons+New decorationsA bunch of players have asked for larger warehouses.We always planned to add more warehouses, hence why the largest one upto...

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Nominate Whiskerwood for the Steam Awards

Date: 2025-11-24 19:01:04

Hello everyone, The 2025 Steam Awards have begun! Nominations are open, and we’re hoping you’ll consider nominating Whiskerwood in the Outstanding Visual Style category. The competition this year is incredible, and there are so many great games that...

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Patch #10: Production Limits, Farm to Field Assignment, Optimizations

Date: 2025-11-21 10:07:51

Patch #10Highlight:+Build the Management Office to set limits on production at factories and resource camps!+Assign fields to farms to control the behaviour of farmers!Thank you to everyone who gave feedback over the past 2 weeks!Since our launch int...

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Patch #9: Warehouse logistics improvements & Bug Fixes

Date: 2025-11-17 12:03:20

Patch #9Hello Everyone,A bunch of players requested a way to toggle the acceptance of goods into a warehouse while it was being constructed. To address this we started work on construction phase configuration and added this control. Going forward we ...

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Patch #8: Mods & Steam Workshop!

Date: 2025-11-14 10:08:41

Patch #8Mods, Mods, MODS!Today, 8 days after ea launch, thanks to massive effort by Buckminsterfullerene, a genius modder on our discord, I am proud to announce that Whiskerwood now has mods!Please head over to Whiskerwood's Steam Workshop to browse ...

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Patch #7: One-Week Anniversary, Z-Layer Display, More Heat, F5 Quicksaving

Date: 2025-11-13 10:11:20

Patch #7Happy One-Week Anniversary Everyone!In 5 hours it will have been exactly 7 days since we launched Whiskerwood into Early Access. Thank you so much to everyone who has played, reviewed, and given feedback for our passion project! Today we've a...

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Patch #6: Pollution Overlay, Whiskers use Multiple Elevators, 60 Hour Day

Date: 2025-11-12 10:24:57

Patch #6Hello Everyone!Whiskerwood is a highly simulation driven game, and towards that we have a bunch of data overlays. Heat, fertility, ore traces, z slicing, and now: the Pollution Overlay!Pollution in Whiskerwood is tracked on a per 3d cell basi...

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Patch #5: More Crash Fixes, More UI bug fixes, & Faster Path Finding

Date: 2025-11-11 11:05:15

Patch #5Our focus today was bug fixing and crash fixing so Thank you to everyone who emailed in, posted, or reported crashes. Sadly a good number of crash reports proved to be rendering driver crashes. We were able to fix every crash sent to us of th...

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Patch #4: Overtime toggle, Fixed Farming, Faster Tax Payments

Date: 2025-11-10 15:08:37

Patch #4Today we focused on adding quality of life improvements and fixing more bugs.Namely now you can add cargo to the tax ship quicker! Before holding shift added increments of 5, now you can add in increments of 25 with ctrl, and 99 with alt! Pla...

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Patch #3: Save Corruption & Crash Fixes, Fast Stone Mining, Bigger islands

Date: 2025-11-09 10:07:34

Patch #3I've got good news and bad news. The good news: we fixed the save file corruption bug and added an automated workaround to load all prior corrupted saves! The bad news is the corruption existed in the first place, sorry for that.We've also be...

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Patch #2: Stoking the Campfire! Tax Reform & Reduced Pollution!

Date: 2025-11-08 09:56:45

YAAARGH!We've heard word o' a greedy injustice! A Claw who saw fit to skim the booty of fair whiskers such ye yourselves.Ye poor whiskers suffering under the oppression of darrr Kingdom. Do the Claws thank ye? NO! Instead a certain tax collector saw ...

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Patch #1: More Educated Whiskers, More Settings, + BugFixes

Date: 2025-11-07 10:34:16

Thank you for playing our game!Today has been an incredible rush of feedback, questions, and above all: players playing our game! I am so thankful to everyone. The volume of feedback has been overwhelming, but I appreciate everyone's patience. Based ...

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Whiskerwood Released!

Date: 2025-11-06 15:00:52

Whiskerwood is now available in Early Access at a 20% discount. Establish a home for your industrious mice under the oppressive paw of your cat overlords in this city builder featuring complex simulations, intricate production chains, and the age-old...

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Dev Diary #5 – The King's Grace

Date: 2025-10-31 17:50:38

Dear Whiskers, I am the Duke of North Castle and it is my great pleasure to write to you little ones about how our Great Kingdom works. Ours is a Kingdom of peace. Ours is a Kingdom of fairness. And above all, ours is a Kingdom of duty. Under the ...

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Dev Diary #4 – The Vertical City

Date: 2025-10-25 18:59:30

Our earliest design goal with Whiskerwood was to explore vertical construction. This is why every gameplay mechanic in Whiskerwood interacts with verticality in some way -- be that terrain, pollution, terraforming, heating, or logistics. Verticality...

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Dev Diary #3 – Machines of Industry

Date: 2025-10-10 19:47:07

What happens when the Claws arrive demanding payment, and all your Gold is sitting idle in in the mining camp? You need it in your Central Warehouse to make your tax bill. You spent the time finding the Gold Ore vein, and your Whiskers put the work i...

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Demo Patch #1: Camera Controls, Tax Nerf, Bug Fixes

Date: 2025-09-23 13:29:18

Hey Everyone!My name is Daniel. You might know me from the forums or discord. My main job on Whiskerwood is as a programmer, but I also act as the game director. This means it is my honour and pleasure to say thank you for playing our game!So many pl...

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Whiskerwood Arrives In Early Access November 6, 2025

Date: 2025-09-19 16:02:43

The demo is available now. Early Access goes live on November 6, 2025. This build covers the opening acts so you can set up a first colony, keep wellness stable, and produce goods to meet the Claws’ tax visits. Be sure to join us on Discord and /r/W...

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Dev Diary #2 – Colony Survival: Shelter, Supply, and Seasons

Date: 2025-09-13 22:18:02

Survival comes first in Whiskerwood. Your opening moves decide whether a colony takes root or stalls before winter. This diary walks through the early choices that keep your Whiskers alive: where to place the Trade Dock, how to anchor logistics with ...

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Dev Diary #1 – Welcome to Whiskerwood

Date: 2025-09-06 22:17:32

Welcome to the first dev diary for Whiskerwood. We’ll be posting these every second Friday, each one focused on a different part of the game: mechanics, design choices, production systems, and colony survival. We want to cover everything we’ve been ...

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Whiskerwood is in Tiny Teams!

Date: 2025-08-07 19:20:35

Hello Fellow Whisker Colonists!My name is Daniel, I'm the lead programmer on Whiskerwood and it is my pleasure to share that we've been accepted into Tiny Teams 2025!We indeed are a small team, but we're going to continue dig to bring to the surface ...

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