Whiskerwood - Patch #6: Pollution Overlay, Whiskers use Multiple Elevators, 60 Hour Day
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Patch #6: Pollution Overlay, Whiskers use Multiple Elevators, 60 Hour Day NEW

Date: 2025-11-12 10:24:57

Patch #6

Hello Everyone!

Whiskerwood is a highly simulation driven game, and towards that we have a bunch of data overlays. Heat, fertility, ore traces, z slicing, and now: the Pollution Overlay!

Pollution in Whiskerwood is tracked on a per 3d cell basis using a fluid simulation. This means it exists in the air in otherwise empty cells. This new pollution overlay will tell you the exact pollution percentage of the simulation within a cell. Watch out! For cells with 0 pollution it will skip showing a percentage, so be careful as without pollution the overlay will show nothing.

Elevators are another big improvement. We've doubled the capacity of elevators and improved the AI so whiskers now will use multiple elevators instead of everyone waiting on a single elevator. We've also improved the visibility of the camp ranges over snow.

Daniel

Lead Programmer on Whiskerwood

Press P to toggle the new Pollution Overlay

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Changelog

v0.6.162 Patch #6

Features

  • Add Pollution overlay

Gameplay

  • Make building range indicator easier to see over snow
  • Increase passenger capacity of elevators from 3 to 6
  • Whiskers more likely to distribute between multiple adjacent elevators
  • Whiskers no longer starve while being treated for illness

UI

  • Fix Research Labs being called Engineering Labs in the tech tree
  • Fix school slot assignment widget clipping below screen
  • Make shift easier to read on hotkey guide

Bugs

  • Fix Research Labs mistakenly being affected by Steam Engines
  • Fix shadows missing on bathing dock
  • Fix save entry hours played calculation assuming 60 hours in a day
  • Fix rail stations not acting as valid paths for short time after loading a save
  • Fix mining under trees or bushes leaving invisible remnants above

Crash Fixes

  • Fix crash on start when corrupted save files are present

Acknowledgements

  • Thank you to Fraywind on the Steam forum for pointing out how hard it was to see camp ranges over snow
  • Thank you to Lickorize on the Discord for reporting the teacher/student selection on the school was clipping the bottom of the screen
  • Thank you to Sisel on the Discord for reporting how the save entry time played assumed 60 hours in a day
  • Thank you to tc on the Discord for reporting the hard to read shift key in the mining and farming tool’s input guides
  • Thank you to Crom28 in a positive steam review for suggesting a pollution overlay, plus many others who I think requested.

Steam Reviews


We'd really appreciate it if you could take a moment to share your thoughts about Whiskerwood in a Steam review. Each review helps us understand what you enjoy, what you'd like to see changed, and what you'd like to see added next. It's a powerful way for you to not only share feedback with us directly but also influence what comes next in a patch. We're carefully reading through all feedback, and your opinion matters!

Official Wiki and Beginner's Guide


We have some fantastic resources to help get you started on your colony building in Whiskerwood. Check out our beginner's guide and our official community wiki page to help get you the answers you need.

We also have a compilation of tips and tricks sourced from the community to help you out right here:

Join the Whiskerwood Community


Become part of the Whiskerwood community. Join us on Discord to chat with other players, share your villages, and see what others are creating. You can also follow updates and discussions on Reddit, stay informed through BlueSky and Twitter.