Whiskerwood - Patch #5: More Crash Fixes, More UI bug fixes, & Faster Path Finding
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Patch #5: More Crash Fixes, More UI bug fixes, & Faster Path Finding NEW

Date: 2025-11-11 11:05:15

Patch #5

Our focus today was bug fixing and crash fixing so Thank you to everyone who emailed in, posted, or reported crashes.

Sadly a good number of crash reports proved to be rendering driver crashes. We were able to fix every crash sent to us of the crashes which occured in our game's code. Crashes which occured in drivers or rendering code sadly we can at best provide workarounds for. If you are experiecing a crash which Patch #5 has not fixed for you, please try the DX11 workaround detailed here: https://steamcommunity.com/app/2489330/discussions/2/662718826094434188/

Of course please do continue reporting crashes and sending us crashdumps! And if you've not already reviewed Whiskerwood please consider doing so :)

Daniel

Lead Programmer on Whiskerwood


Changelog

v0.6.161 Patch #5

Crash Fixes

  • Fix crash when loading save with invalid train cars
  • Fix crash in construction sites if whisker dies en route

Bugs

  • Fix having to click overtime twice on buildings from old saves which already had overtime active before
  • Fix the idle warning not resetting when moving an Earthworks Camp
  • Fix Earthworks Camp triggering an incorrect idle warning when paused
  • Fix Earthworks Camp not clearing idle warning when razed
  • Optimize some unnecessary pathfinding attempts

Gameplay

  • Farmers will now only stock fertilizer when needed for a field in range with fertilization toggled on
  • Shrink max work range of the farm building by 15%
  • Fix bonfire range matching higher tier heaters
  • Reduce heat output of bonfire and heater to match tech progression

UI

  • Fix population tooltip not properly counting Whiskers who earned their skills from school
  • Fix worker slots not properly displaying Whisker skills when earned from school or having both craftsmanship and scholarly skills

Acknowledgements

  • Thank you to CK on the discord for reporting the invalid train car crash
  • Thank you to Zewtastic on Discord for reporting that schooled Whiskers weren’t counted in the population tooltip
  • Thank you to Suddsy on Discord for reporting that schooled Whisker skills weren’t displayed on work slots
  • Thank you to Fraywind & Cmdr D. on Steam for reporting that overtime had to be clicked twice sometimes
  • Thank you to Zewtastic on Discord for reporting that moving an Earthworks Camp  didn’t reset the idle warning
  • Thank you to Shayem on Discord for reporting that pausing an Earthworks Camp caused an incorrect idle warning
  • Thank you to matte on Discord for feedback on the Farm range

Steam Reviews


We'd really appreciate it if you could take a moment to share your thoughts about Whiskerwood in a Steam review. Each review helps us understand what you enjoy, what you'd like to see changed, and what you'd like to see added next. It's a powerful way for you to not only share feedback with us directly but also influence what comes next in a patch. We're carefully reading through all feedback, and your opinion matters!

Official Wiki and Beginner's Guide


We have some fantastic resources to help get you started on your colony building in Whiskerwood. Check out our beginner's guide and our official community wiki page to help get you the answers you need.

Join the Whiskerwood Community


Become part of the Whiskerwood community. Join us on Discord to chat with other players, share your villages, and see what others are creating. You can also follow updates and discussions on Reddit, stay informed through BlueSky and Twitter.