Whiskerwood - Patch #7: One-Week Anniversary, Z-Layer Display, More Heat, F5 Quicksaving
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Patch #7: One-Week Anniversary, Z-Layer Display, More Heat, F5 Quicksaving NEW

Date: 2025-11-13 10:11:20

Patch #7

Happy One-Week Anniversary Everyone!

In 5 hours it will have been exactly 7 days since we launched Whiskerwood into Early Access. Thank you so much to everyone who has played, reviewed, and given feedback for our passion project!

Today we've added a number of requested quality of life improvements. Many players requested to see the current z layer to better build underground. This value is now shown next to the z slice toggle in the bottom left of the HUD.

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Now you can quicksave to your current save file by pressing F5. And even refuel campfires by simply clicking on them.

A few players also reported being confused by the pollution overlay we added yesterday. So I've made it always show at least the current focused position even if that cell's pollution is 0%.

Of course please checkout the full changelog below.

Daniel

Lead Programmer on Whiskerwood


Changelog

v0.6.164 Patch #7

Features

  • Add display of current z layer number when z slicing
  • Add rebindable quicksave hotkey defaulting to F5
  • Allow Bulldoze tool hotkey to be rebound

Gameplay

  • Improve visual alignment of generated heat on furnace industries and add more heat coverage to workers inside.
  • Allow adding fuel to campfires with left-click in addition to the existing R hotkey
  • Bathhouses now generate environmental heat and warm bathing whiskers when steam is supplied.

UI

  • Make the pollution tool always draws at least the central block even if said central block is 0 pollution

Bugs

  • Fix terrain sometimes not being assignable for mining if mined out below
  • Fix Piecework Trinkets policy stopping on a loaded save
  • Fix Fuel Tender and Luxury Supplier not allowing assignment of source stockpiles
  • Fix campfires gaining back fuel time after loading save
  • Fix farm shift field not recognizing right shift key
  • Fix approval spend animation being mouse hit testable

Acknowledgements

  • Thank you to RonEmpire and many others for requesting the current z layer display
  • Thank you to yaki_ebiko on Discord for pointing out the hot baths do not produce environmental heat
  • Thank you to w.A.f on Discord for reporting the farm tools only accept right and not left shifts
  • Thank you to bluebirdsan on Discord for suggesting the click to add logs to campfires
  • Thank you to LmLir on Discord and many others for reporting that campfires self-reloaded upon save load
  • Thank you to Seagullible on Discord for suggesting that charcoal furnaces should provide environmental heat
  • Thank you to Anteprefix on Discord for reporting that Piecework Trinkets policy was silently deactivating on save load
  • Thank you to talking to myself on discord and may others for reporting that certain cells could become unminable

Steam Reviews


We'd really appreciate it if you could take a moment to share your thoughts about Whiskerwood in a Steam review. Each review helps us understand what you enjoy, what you'd like to see changed, and what you'd like to see added next. It's a powerful way for you to not only share feedback with us directly but also influence what comes next in a patch. We're carefully reading through all feedback, and your opinion matters!

Official Wiki and Beginner's Guide


We have some fantastic resources to help get you started on your colony building in Whiskerwood. Check out our beginner's guide and our official community wiki page to help get you the answers you need.

We also have a compilation of tips and tricks sourced from the community to help you out right here:

Join the Whiskerwood Community


Become part of the Whiskerwood community. Join us on Discord to chat with other players, share your villages, and see what others are creating. You can also follow updates and discussions on Reddit, stay informed through BlueSky and Twitter.