Your Only Move Is HUSTLE – Version 1.4.0 – Patch notes, changelog, download
April 3, 2023 0 By Games-ManualsOn 1 April 2023 Your Only Move Is HUSTLE received update 1.4.0 – what’s new in the game? What was fixed? Where can I download free updates/latest version of the game?
Changelog 1.4.0
– New stuff for everyone.
– Hittable projectiles changes:
– Hitlag vs projectiles is applied properly now.
– Fixed prediction error with hitcancelling against projectiles
– Projectile invulnerable moves should be able to hit projectiles now.
– Added DI scaling settings
– Min & max DI scaling – adjusts how strong DI is at the beginning and the end of combos
– DI combo limit – adjusts how quickly DI reaches its maximum effect
– Added indicators to projectiles to show which player owns them. You can turn this off in the options menu.
– If you’re out of FC charges, you can now spend a bar to free cancel.
– Grounded forward dash moves now scale the meter gained by how far you dash. min-length dashes build no meter at all.
– Squashed another class of framekills involving moves that are interruptible on the opponents’ turn
– Attacking non-player objects now applies hitlag.
– Throws no longer count as a hit against attackable projectiles.
– Added match setting for starting meter.
– Air grab now land cancels for everyone (not just cowboy, lol) with 6f landing lag.
– Added setting to disable speed lines
– Gravity is now applied during grounded dash/walk moves (nerfs some niche stalling tech)
– Backward movement no longer prevents initiative
– Supers no longer use any meter if they are cancelled out of on the same frame they start. this shouldnt affect much but i’m mentioning it in case it does
– From now on I’ll be trying to use the damage numbers that show up in game rather than the internal ones; a move in the code with damage of 50 will show up in game as 500. So i’ll be using that convention here to end any possible confusion.
## Ninja
– Mostly QOL changes and some nerfs to stalling. Also a silly new projectile.
– Chuk Heavy
– Doesn’t move as far forward
– No longer hitcancels until the last hit
– Last hit damage increased (600 -> 800)
– SDI modifier decreased for the first 2 hits (1.0 -> 0.2)
– DI modifier decreased for the first 2 hits (1.0 -> 0.3)
– Knockback reduced for first 2 hits (4.0 -> 2.5)
– Last hit hitbox size slightly increased
– Damage proration altered (0 -> -1)
– IASA reduced (22f -> 16f)
– Startup reduced (9f -> 7f)
– Chuk Light
– If used after Chuk Heavy, sends out a fast, unparriable projectile
– Whip Wave
– Is no longer backward on p2 side
– Sticky Bomb
– Detonate startup increased (2f -> 10f)
– Damage proration adjusted (3 -> 1)
– Air Dash
– During neutral, when land-cancelled, the total dash + landing duration will always add up to at least 8 frames.
– Backward speed is reduced by 40% on landing during neutral
– Substitution
– Can’t substitute to the same projectile more than once during neutral.
– IASA increased in neutral (8f -> 10f)
– Quick Slash
– Doubled hitbox count to make collisions more accurate
– Grappling Hook
– Fixed Ninja being pulled in a slightly incorrect direction. This will now let you pull toward grounded players without going airborne.
– Increased sadness gain on backward Pull
## Cowboy
– Movement rework. Cowboy should have far more much-needed mixup potential now.
– Time Rift
– Is now a free action.
– Delayed detonation (3f -> 5f)
– Time Shift
– Is now a free action.
– Warp Stance
– Removed. Since all of its functions are usable outside the stance, and using it to teleport is generally pointless, there’s no reason to keep it. Also it was super awkward and nobody really liked it.
– Foresight
– IASA increased (10f -> 11f)
– Hitlag modifier reduced (1.0 -> 0.0)
– Added snap to the horizontal axis
– Increased horizontal spawn range (200 -> 300)
– Increased vertical spawn range (200 -> 250)
– Increased max distance (300 -> 410)
– Dash
– Removed framekill
– Air Dash
– During neutral, when land-cancelled, the total dash + landing duration will always add up to at least 8 frames.
– Removed framekill
– Lightning Slice
– Proration adjusted (3 -> 1)
– Holster (slow)
– IASA increased (8f -> 10f)
– Draw Cancel
– Holding during the draw automatically holsters.
– Quick Draw
– Can’t be cancelled into Hustle anymore.
– IASA reduced (9f -> 8f)
– Spot Dodge
– No longer consumes an air option
– Walk Forward
– Increased meter gain from forward velocity multiplier (1.0x -> 2.0x)
– Impale
– Improved tracking
– Is now projectile invulnerable after the teleport
– Followup attack should be fully invulnerable now
## Wizard
– Qol changes and a big new buff to Spark Bomb that gives Wiz an alternate playstyle.
– Vile Clutch
– IASA reduced (13f -> 12f)
– Is now aimable.
– Spark Bomb
– Nearby bombs can now be detonated for free.
– Getting hit by manual bomb detonations deals a bit of self damage (310) and speeds up Wizard’s movement for a short time. The duration of this buff stacks.
– New arming animation
– Decreased IASA (14f -> 13f)
– Becomes interruptible on the opponents’ turn when the projectile comes out (7f)
– Geyser
– Level 2 min damage increased (0 -> 500)
– Level 3 min damage increased (0 -> 800) and is 1 frame faster (11f -> 10f)
– Icicle
– Landing recovery increased (4f -> 6f)
– Mana Kick
– Landing recovery increased (4f -> 6f)
– Conjure Weapon
– No longer cancellable into Vile Clutch
– Missile Form
– Reduced meter gain from forward momentum multiplier (1.0x -> 0.5x)
– Increased sadness gain from backward missile
## Robot
– QOL, movement buffs and fun new moves.
– Starts with LOIC half-full.
– Fixed a bunch of Robot’s grabs randomly flipping the wrong way. And possibly other robot flip bugs? needs testing…
– New Move: Remote Bomb
– Pops out a bomb that you can whack into enemies. It will explode after a long time. If you activate it with the Nade button, it will explode in 30 frames or the next time it hits something.
– New move: Return
– Only usable after Step. Fake out the opponent by moving back to your starting position.
– Step
– New sound and added particle effect
– Boot
– Forces ground bounce
– Spin Cycle
– Hitstun increased (20f -> 21f)
– Hustle
– Air OK
– Fly
– All 8 directions are now available
– Kill Process
– No longer Free Cancellable
– IASA reduced (40 -> 25)
– Try-Catch
– Hitcancels against projectiles
– Command Grab
– Extended range
– Drive
– New move: Boost
– Upgraded version of Wheelie. Level 1 super.
– Hits OTG.
– Forward
– Is now projectile invulnerable starting frame 1.
– Removed framekill
– Backward
– Removed framekill
– Idle
– Removed framekill
Source: Steam – from this platform, you can download the latest version of the game by updating the game in your library or by purchasing the game in the Steam store.