Patch #22
You can now quickly copy settings from one building to other buildings of the same type! Most configurable buildings now support Ctrl+C for copying, and Ctrl+V for pasting the building's configuration!

A new masonry styled long stone stairs are now available as the default variety to the stone long stairs. Being a variety this does not replace any existing stairs, but instead is now an option you can use when building new stairs.
Now for the bigger details: Reduced Pillers!
I need to explain what this means exactly. It does not refer to supports, the things built out of wood underneath buildings or paths. Instead this refers to the pillers that mining used to create. These pins got extreme when players built large underground caverns, and one of our most popular mods simply deleted them wholesale.
What we've done is implement a slightly more complex solution. Now pillers will spawn to support the entrances to mined cells, but will not spawn within the mined volume. Thus any underground city or cavern you've mined will be clear and visible, without unsightly pillers blocking the view.
This is our headline feature for this path, but if you were already using the "No Support Beams" mod I suppose you will not see any difference.
Speaking of mods, I want to point you to 3 new mods by 2 new modders:
- WhiskerTraits:
- Storage Indicator
- FancyDecoratives
Please consider checking out those mods and leaving upvotes and words of encouragement! It is wonderful to see players make our game into their game :)
Daniel
Lead Programmer on Whiskerwood
Changelog
v0.6.187 Patch #22
Features
- Mine support pillars now only spawn to retain walls or to support overhangs like mine shaft entrances, resulting in better underground visibility.
- Self-supporting structures can be used to replace mine support pillars.
- You can now copy the configuration of a selected building and paste it to others.
- Add rebindable terraform tool hotkey defaulting to J key
- Reduce visual max opacity of pollution
- Make whiskerwood default to 60fps cap to reduce GPU consumption by default on low end PCs
- Switch default steamdeck controls to improved community layout preset
- The Spice Grinder industry now has animation when running.
Gameplay
- Improved how whiskers distribute themselves when searching for bathing services
- Houses consistently keep front facing window in their variant version
- Add new visuals for Stone Stairs. Previous visuals are now a variant option.
- Add new plant decorative “Small Bush” with 3 variants
- Add new path decorative “Stone Wall”
- Nerf netter production speed from 211 to 377 seconds per cycle
- Reduce pollution generated by bakeries
- Reduce fish produced per fishing dock cycle from 2 to 1
- Internal logic to distribute farmers and prioritize harvest for farming efficiency has been adjusted such that assigned priority fields now should always take precedence.
UI
- Improved Bathing Dock / Bathhouse UI to better communicate usage and added a statistics tab
- New Copy/Paste buttons at top of most building UIs. Allows saving off a building’s settings and pasting them to others.
- New Copy/Paste hotkeys CTRL+C and CTRL+V when a building is selected
- Alternate camera-orbit key moved from CTRL to ALT
- The selected tab on windows is preserved when selecting another building of the same type
- Marking farm fields as Priority now has sound
Bugs
- Fix seating UI in Cafe and Dining Hall overlapping worker selection widget.
- Fix loaded camera position not matching exactly as when game was saved.
- Fix saves with extreme population sizes sometimes causing whiskers to stand still
- Fix whiskers sometimes getting stuck walking through ladder tiles
- Fix a bug where mine pillars sometimes wouldn’t properly despawn when filling up mined terrain
- Fix house window shutters not re-opening on save load, even if the house is owned. (Applies to Log and Plank housing types)
- Fix production limits for farm crops not working properly
- Fix farming behavior being blocked when rock removal is active and there exist farm cells containing rocks but out of range of farm buildings
Acknowledgements
- Thank you to jeebus0 on the Discord for reporting the mining ladder bug.
- Thank you to .theboggart on the Discord for reporting the extreme population stand-still bug
- Thank you to Potloodje for suggesting we reduce max pollution opacity
- Thank you to Haggisfarm on the Discord for providing the steamdeck community layout
- Thank you to gman on the Discord for recommending preserving selected tabs
- Thank you to iceball12, Timerstone and others on Discord for reporting that production limits for crops were not working properly.
- Thank you to Tengu on Discord for reporting that unreachable rocks within farms that have rock removal enabled block other farm behavior.
- Thank you to Rakryn on Discord for reporting that assigned farm prioritization was not behaving intuitively.
Steam Reviews
We'd really appreciate it if you could take a moment to share your thoughts about Whiskerwood in a Steam review. Each review helps us understand what you enjoy, what you'd like to see changed, and what you'd like to see added next. It's a powerful way for you to not only share feedback with us directly but also influence what comes next in a patch. We're carefully reading through all feedback, and your opinion matters!
Official Wiki and Beginner's Guide
We have some fantastic resources to help get you started on your colony building in Whiskerwood. Check out our beginner's guide and our official community wiki page to help get you the answers you need.
We also have a compilation of tips and tricks sourced from the community to help you out right here:
Join the Whiskerwood Community
Become part of the Whiskerwood community. Join us on Discord to chat with other players, share your villages, and see what others are creating. You can also follow updates and discussions on Reddit, stay informed through BlueSky and Twitter.