Date: 2026-01-29 09:16:49
Dear Driftmaster:
The server will be offline for maintenance at [UTC+0 2026-1-30 15:00]. Maintenance times for each Sector are shown in the table below. Driftmasters, please restart the Customer Service after maintenance ends to get the Latest version.
After maintenance is complete, Season S2.4 will officially begin.
Here's the server opening times Schedule (all times in UTC+0) :
● SEC APAC (recommended time zones: UTC+5 to UTC+10)
Server opening times: 2026-1-31, 02:00
● SEC EMEA (recommended time zones: UTC-1 to UTC+5)
Server opening times: 2026-1-31, 09:00
● SEC AMER (recommended time zones: UTC-10 to UTC-4)
Server opening times: 2026-1-31,15:00
Here are the update contents and balance adjustments for Season S2.4
[New Content]
1. The following adjustments have been made to the [Daily Treasure Hunt] Activity:
○ Added a new beginner Map [Gobi]. Driftmasters below Level 25 who have completed Main Quest Chapter 6 [Leave the Corrosion Zone] can enter
○ Added the new Map [Core Ruins]. Driftmasters can enter after reaching Driftmaster Level 35 by spending 50k Starfall Tokens. Faction Contribution efficiency is 150%. On death, 3 pieces of Equipment will Drop at random.
○ [Core Ruins], added a new scene interaction mechanic - Phase Shift Portal. You can use the Portal to bypass obstacles and reach the other side. When Activated, the Portal will send a Notice on the Map. The activation duration is 30s, during which it can be used multiple times. After the activation Time ends, you need to wait for a period of time before you can Activate and Use it again.
○ A "Fate" BUFF has been added to the Daily Treasure Hunt. During the Treasure Hunt, Driftmasters can randomly draw BUFFs to gain Abilities that help with treasure hunting or even turn the tide of battle, and may also receive unexpected surprises.
○ Completing Daily Treasure Hunt Events may grant the item [Starfall Essence], which can be exchanged for supplies at the Treasure Hunt Merchant in the Underground Bazaar
○ Optimized the Events and supply Refresh notices for the Treasure Hunt Activity
○ Optimized the matchmaking mechanism for [Daily Treasure Hunt]: you will no longer be matched into maps with less than 15 minutes remaining
2. Make the following adjustments to the Limited-Time Event [Void Ventures] Activity:
○ Added the Rift Jump Activity to the event
○ Added the Treasure Vault activity, Players can use the corresponding key to Open the Treasure Vault and obtain High rewards
○ Added a new container type for Driftmasters to try out
○ Optimized the action time in Void Ventures: All rifts will be closed at the same time when the event ends
○ Adjusted the number of Void Ventures Evacuation Points & their duration:
■ Increased the number of Evacuation Points on the first floor
■ Reduce the number of Evacuation Points on the third layer
■ Extended the duration of all Evacuation Points
○ Adjusted the efficiency of earning Faction Contribution in Void Ventures: 100%→200%
3. Public Adjustments to the Treasure Hunt Activity
○ Two new Boss Monsters have been added to Treasure Hunt
○ Completing the Treasure Hunt activity grants a Driftmaster Experience Reward
○ Increases the chance to find Purple and Gold Materials when searching containers
○ You can Search for Spirit Stone items in containers from Monsters' Deaths;
○ You can search some containers to find a small amount of finished equipment
○ Appropriately reduce the chance of finding auctionable items when searching containers
○ Increased the reward bonus multipliers for each container when activating Loot Reward Bonus, and correspondingly increased the amount used
○ Psyche Spring Recovery restores at 5%/s of the recoverer's total Psyche
4. Added a new Drifter attribute: Unmounted Movement Speed Bonus
5. Added a discard function for some items
6. Added floating text when detected by the Heartbeat Detector
7. Added the Material Processing function to the [Supply Depot], allowing you to process some materials into more Advanced Materials
[Function Optimization & Adjustments]
1. Added the S2.4 Season Tournament Champion Title: Treasure Conqueror.
2. The following optimizations have been made to the Tournament activity:
○ After Tournament Sign-up is Activated, Player can Create their own Vanguard Warband
○ Players can also join Vanguard Warbands created by other players
○ When Sign up ends, as long as the Vanguard Warband’s Number of Members is greater than the minimum requirement of 8 Members, it can officially participate in the Tournament Activity
○ Teams with a bye will receive Victory Rewards as normal
○ Remove the limit of betting on up to 3 elimination matches
3. Arena Reward Optimization:
○ For the first 3 victories each day in the Arena, you can earn extra Starfall Tokens Reward
○ As the Season Phases progress, the XP Imprints and Starfall Tokens Reward obtained from the Arena Activity will gradually increase
4. Optimized the inventory operation experience: Drag-and-drop is now supported, allowing you to move and organize Items across different containers
5. Optimized the Power Suppress rules: Summons created when Players use items or Skills are affected by Power Suppress
6. Adjusted the equip requirements for T10 and T11 Equipment, lowered to Driftmaster Level 35
7. Adjusted the Faction Contribution obtained from submitting the Energy Core: reduced to 40% of the original
8. Adjusted the display of the signal effect sent by team members: It now matches the effect used when signaling with the Captain
9. Adjusted the timing of the Intel Feed: it now only triggers in the Neutral Zone
10. Adjusted the Warband End-of-Season Settlement rules. After the Season ends, any unallocated Solarbite in the Warband will be sent to the Warband Leader via Mail
11. Optimized the material visuals and sound effects in some scenes
12. Optimized the conditions for determining Universal Combat Exit
13. Optimized the display effect of the Warband Announcement notice
14. Optimized the Friend List display effect
15. Optimized the display effect for item types
[BUG Repair]
1. Fixed an issue where, after a Season reset, if the Driftmaster Level had not reached Level 10, Subscription Storage could not be used after subscribing
2. Repaired an issue where, under certain circumstances, Monsters' facing direction did not match the Skill indicator direction
3. Fixed an issue where Optional Legendary Armor couldn't stack
4. Repaired an issue where the Phase Shift Boots skill would behave abnormally under certain circumstances
5. Fixed an issue where Power Suppress caused abnormal Support Station bonuses
6. Fixed an issue where some Cosmetics were displaying incorrectly
7. Fixed an issue where you would move automatically after reviving in certain situations
8. Fixed an issue where the repair cap was not correctly linked to the item’s maximum durability cap
9. Fixed an issue where enemy health bars could not be seen under certain circumstances
10. Repaired an issue where the Spirit Serpent Cosmetics Passive display was abnormal
11. Fixed an issue where some text localization was incorrect
12. Fixed an issue where the Favourites button didn't work
13. Fixed an issue where, when Spirit Power was low, the Spirit Power bar wouldn’t display the correct value
14. Fixed an issue where Loot Bonus Attributes were not displayed correctly on the panel
15. Fixed an issue where MODs could not be placed into the Safe Inventory
16. Fixed an issue where Team Chat was Unable to use in the Treasure Hunt Activity
17. Fixed an issue where World Boss Godra could display incorrectly in some cases
18. Fixed an issue where you couldn’t enter the Activity during the Void Ventures Event due to an insufficient number of instances
19. Fixed an issue where the Inventory could open abnormally in certain situations
Balance Adjustments
New Drifter - Boom-Bear
(For specific Attributes and Skill values, please refer to the official release.)



Adjust Skill Mechanics
1. Fixed an issue where Tiana’s summon Rorg did not correctly inherit the summoner’s Attributes
2. Sleep. Disarm Control Diminishing Returns Adjustment: Single-Stack Reduction: 30%→40%, Reset Time: 20s→25s
Adjust Drifter Attributes
Nightmare
Basic Strength 30 → 35
Basic Agility 20 → 22
Basic Intelligence 20 → 22
Adjust Drifter Skills
Nightmare
Active - Dark Domain
Visible range after Vision reduction: 3m→4m
Targets affected by Dark Domain’s reduced Vision cannot have their Vision affected by Dark Domain again for 12s
Damage Rate: 100%→80%
Aegis
Active - Shield of Conviction
Cooldown Time: 35s→30s
Damage-to-Shield Ratio: 30%→40%
Damage Transform to Shield Cap: 30%→40%
Passive - Defiant Resolve
Trigger Interval: 20s→15s
Izzy
Active - Acid Blast
Cooldown Time: 35s→30s
Number per burst: 4→6
Casting range: 3m7m→3m9m
Adds an effect that deals [Damage Rate: 60%] Magic Damage when the acid lands
Acid Deals damage over time: 60%→80%
Acid Zone Range: 3m→3.5m
Kyra
Active - Frozen Maelstrom
Fan-Shaped AoE Damage: 200%→300%
Fist Wind Damage: 300%→350%
Punch Wind Width: 4m→5m
Skill Wind-Up Time Shortened by 0.3s
Tayana
Active-Rorg! Attack!
Rorg Increases Max HP 100%
Overdrive
Active-Flamecore Rampage
Cannot obtain Armor Energy while Status is active
Vire
Active - Thunderstorm
Gain the effect of increasing Damage Resistance by 30% while casting
Increases Movement Speed no longer decreases over Time
Casting range: 3m~7m→9m
Explosion Latency: 1.5s→1s
Explosion Range Radius: 3m→4m
Blood Orbs will preferentially land under enemies within range
Damage Rate: 70%→60%
Helix
Active - Genetic Cascade
Link disconnect distance: 25m→22m
Astral Magus
Active-Astral Gate
Cooldown Time: 80s→60s
Damage Rate: 200%→400%
Passive-Celestial Rotation
Reduce Cooldown Time: 0.3s→0.5s
Adjust Weapon
Greatswords:
Passive - Aura and Blade
Damage Resistance per stack: 4%→3%
DPS Bonus per stack: 3%→2.5%
Hellcore Cleaver-W: Overload Slash
Prevents the hit target from being affected by Overload Slash's Heal Block again within 8s
Cooldown Time: 20s→25s
Voidblade-W: Force Pierce
Damage Rate: 300%→400%
When hit by more than one Sword Energy, Damage Reduced to: 30%→25%
Bows:
Passive - Target Mark
Damage Rate: 90%→65%
Acceleration: 25%→20%
Slow: 25%→20%
Required stacks to trigger: 5→6
Predator's Bow-W: Splintershot
Cooldown Time: 20s→25s
Buff Duration: 20s→15s
Attack Speed Bonus: 30%→20%
Kinetic Arc-W: Powershot
Damage Rate: 150%→180%
Thunderstrike-W: Arcbolt
Thunder Field Damage over Time Damage Rate: 45%→50%
Eclipse Bow-W: Umbraline Vortex
Damage Rate on the first hit target: 100%→120%
Mender’s Ruin-W: Severance Shot
Charge Time: 12s→15s
Spears:
Passive - Spear Scar
Attack Speed Bonus: 60%→50%
Phantom Spear-W: Shadow Dash
Charge Time: 18s→20s
Ice Foci:
Passive - Frost Armor
Change the no-damage check so the countdown timer only resets when HP is reduced (Shields and Damage Immunity do not reset the countdown timer).
Shield Value: 15%→20%
Iceshard Comet-W: Frost Nova
Changed from gaining 1 charge every 13s, up to 3 charges, to a non-charge skill
Cooldown Time: 1.5s→5s
Frost Matrix-W: Frostbite
Slow: 60%→70%
Glacier Spark-W: Ice Blast
Segment 1 Damage Rate: 75%→150%
Fire Conduits:
Passive - Burst
Burn Damage: 25%→40%
Explosion Damage: vs. Player 80%→100%/vs. Monsters 60%→80%
Inferno Core-W: Core Flare
Changed from gaining 1 charge every 13s, up to 3 charges, to a non-charge skill
Cooldown Time: 1.5s→5s
Flame Maw-W: Molten Blast
Damage Rate: 330%→360%
Cooldown Time: 5s→4s
Voidcallers:
Common Skill - Touch of Plague
Casting Time: 1s→0.8s
Common Skill-Plague Strike
Casting Time: 1.2s→1s
Weapon Skills-Q: Scourge
Restores HP: 30%→60%
Weapon Skills-Q: Plague Surge
Cooldown Time: 10s→8s
Infestor’s Staff-W: Parasitic Swarm
Damage Rate: 50%→80%
Cooldown time: 18s→15s
Adjust Equipment
Riposte Helm: Block Base Value: 80→100; Stack Duration: 5s→6s
Wrathveil Shade: Cooldown Time: 25s→30s
Tangle Guard:
Damage Rate: 150%→200%;
Increases Obtained a Shield equal to 25% Max HP Effect for 4s
Spellcraft Time: 0.8s→0.5s
Dazzling Guard: Damage Rate: 250%→200%
Deathmantle: Damage Rate: 100%→150%
Beastcaller's Coat: Cooldown Time: 30s→25s
Ranger's Hide: Duration: 6s→5s
Retaliation Coat: Reflect Rate: 100%→90%
Hero's Embrace:
Adds an Enhancement effect that increases Casting Speed by 50%
Cooldown Reduction Enhancement: 30%→35%
Mistshroud: Increases Casting Speed Enhancement by 80% Effect
Warding Shroud:
Cooldown: 30s→35s; Shield: 45%→40%; MP Restored When Hit: 10→15
Aegis Robe: Cooldown: 30s→35s; Reduces DPS: 40%→35%
Dreadcloak:
Cooldown: 50s→40s;
Adds an Enhancement effect that Increases Damage Resistance by 35%
Evasion Striders: Cooldown Time: 25s→30s
Swiftstride Boots: Movement Speed Up: 60%→55%
Shadeveil Slippers: Swiftness after entering Stealth: 60%→55%
Vanguard's March: Swiftness: 80%→75%
Wrathstep: Minimum Obtained Floor: 1→2
Bulwark Striders: Cooldown: 30s→25s; Shield Value: 22%→30%
Frostwalker Boots:
Slow: 30%→40%; Reduces Attack Speed: 30%→40%;
Reduces Casting Speed: 30%→40%
Phantomstep Boots:
Gain an effect that increases Damage Resistance by 80% and Movement Speed by 30% while casting skills
After casting successfully, Movement Speed increases: 70%→80%
Shifter's Strides: Cooldown Time: 25s→20s
Savagefoot Boots:
The Reduced Damage Resistance effect also takes effect during the buff
Allow Skills to Be Canceled Early
Reduces Damage Resistance: 20%→15%
Adjust Vesper Heirloom:
Fireball Sigil
Vesper Drain Chance 30% → 50%
Psyche Cost 10 → 5
Icespike Sigil
Cooldown Time: 10s → 20s
Vesper Drain Chance 30% → 50%
Psyche Cost 10 → 5
Thunder Sigil
Damage Rate: 1200% → 900%
Psyche Cost: 20 → 40
Vesper Drain Chance 50% → 80%
Goldspike Sigil
Damage Rate 300% → 400%
Psyche Cost 30 → 15
Godthunder Sigil
Damage Rate: 1500% → 1100%
Cooldown Time: 10s → 20s
Flaming Vesper Orb
Casting Time 1s → 0.5s
Increases Bullet Speed
Thunder Orb
Casting Time 1s → 0.5s
Increases Bullet Speed
Magnetic Orb
Casting Time 1s → 0.5s
Force: Fire
Vesper Drain Chance 10% → 20%
Vesper Drain Time 1s → 3s
Force: Ice
Vesper Drain Chance 10% → 20%
Vesper Drain Time 1s → 3s
Force: Lightning
Vesper Drain Chance 10% → 20%
Vesper Drain Time 2s → 5s
Force: Magnetic
Vesper Drain Chance 10% → 20%
Vesper Drain Time 2s → 5s
Force: Spirit
Vesper Drain Time 2s → 7s
Terra Excavator
Underground Move Slow Effect 30% → 50%
Summon Drone: Electric Pulse
Casting Time 3s → 1s
PvE Damage Taken reduced by 50%
Summon Goreweaver
Casting Time 3s → 2s
PvE Damage Taken reduced by 50%
Summon Swarm
PvE Damage Taken reduced by 50%
[Notes]:
1.During the maintenance, the construction time for buildings will pause and not update its status. However, mining by robots and the construction queue will not be affected.
2.The maintenance time may be adjusted earlier or later based on the actual progress.
3. Once maintenance ends, you'll receive a reward of