Hey, Wall Diggers!
Thanks a ton for playing Wall World 2 and sending us your feedback! We’re carefully going through every comment, bug report and message. Some fixes are live today, and more are coming soon. This update focuses on making your journey through the Wall smoother and more balanced. Please, make sure that you have the latest (Win. v1.0.5.330, Mac v1.0.5.20) version of the game.

List of changes:
Balance Tweaks:
- Added the drill booster device to the shop from the very beginning.
- Changed the behavior of the spiked round enemy - it will no longer consume resources inside caves.
- Changed evac transport timing. It now arrives 10 seconds earlier.
- Rebalanced enemy waves in Region 1.
- Changed wave timer behavior - it no longer progresses during combat.
- Reduced the wave acceleration effect from destroying spawners.
- Fixed an exploit with destructible blocks in caves.
- Added new drill-enhancing cocktails for the main character.
- Increased the damage dealt by the “Volcano” robospider chassis.
- Increased the pickup radius for the support drone.
Bug fixes:
- Fixed an issue where the spider could sometimes become unable to move.
- Fixed ability icons not correctly showing their active state.
- Enabled skipping dialogues with the left mouse button.
- Fixed several tutorial-related issues.
- Fixed an issue when background textures could disappear in the "meat" biome.
- Fixed localization errors in several languages.
- Fixed a targeting issue for “Hive” robospider chassis drones during the Leviathan fight in Region 6.
- Fixed several sound glitches.
- Fixed an issue where the resource container could pick up a relic module.
- And many other minor fixes.
Also, big news! Wall World 2 is now fully Steam Deck Verified. From the start, the game has included in-game settings tailored for Steam Deck users with optimized controls and adaptive UI. So if you're playing on Deck, you're all set to drill in comfort anytime, anywhere.
More improvements are on the way - we’re already working on the next update. Keep sending us your feedback, and thanks for helping us make Wall World 2 even better.