Date: 2025-11-07 15:29:48
Hello everyone,
Patch time.
After this we're going to be focusing on new content. Stay tuned for more info next week.
Fixes
- Fixed transparency modes breaking in some cases
- Mines won't respawn when spawned by hazard
- Fixed mission locations sometimes overlapping when accepting multiple missions at once
- Fixed story mission "Take Over" objective requiring 0 Command Cortex instead of 1
- Fixed map locations sometimes showing "Expires in {0}" or bizarrely formatted time
- Salvaging mission items no longer reduces the salvage chance for other items
- Improved objective description for "Support Mining" dynamic mission
- Bounty / Patrol introduction mission rewards are now based on player level
- Fixed asteroids sometimes spawning outside the red bounds of a Jumpgate
- Fix for having to click salvage twice when extracting an item
- Fixed patrol mission waves being marked as completed before all enemies are defeated
- Fixed some mission types having an incorrect or missing icon
- UI for salvaging items is correctly shown again after closing the map
- Fixed the VFX of Driller drones growing to supernova proportions while the game is paused
- Mission marker not showing up for mission Void Drifters Contact
- Fixed some cases of deployable items being added to cargo even if it was full
- Mining Claim asteroids (created by a Mining Claim item) no longer respawn over time
- Fixed ship information not loading when some equipment was not equipped on the ship
- Fixed Driller drone getting stuck mining the last little bit of an asteroid that has 0 health, but still one ore left in it
- Hover in hangar/shipyard not showing ship's class name correctly when having a custom ship name
- Fixed some text not being translated correctly
- Fixed dronebay layers rendering at incorrects heights
Added/Changed
- Mines affect other mines when exploding
- Shockwaves deal damage to mines and lootcontainers
- Emergency jump sends you to your homestation if it is in the same system, otherwise the closest station
- Lootcontainer collision with NPC also drops loot
- Asteroids will slow their rotation to a default when spinning too hard
- You can more easily see the size of an item in a salvage wreck (in the hover)
- You are able to always view the salvage contents (without having salvage capabilities)
- Added an exit button to the salvage window
- Autopilot shows salave ui when salvaging item
- Autopilot can salvage more modules from salvage then just the first one (but doing missions the autopilot will still RTB before extracting more)
- You can zoom out a bit further
- The "Auto refine materials" option in the refinery is always visible, even if you have nothing to refine
- Driller drones will output their ores directly, without going back to the ship
- Hold position also cancels travel if you're still at a POI
- Enabled a little bit of zoom within the ship views of shipyard, personal hangar and ship info screen
We're glad to see a lot of you already enjoying Vanguard Galaxy, let us know what you think here on Steam or on our Discord.
Cheers,
Bat Roost Games