Third Crisis: Neon Nights - FREE Anduo Report February 20th, 2026

FREE Anduo Report February 20th, 2026

Date: 2026-02-27 18:00:51

Reporting for lewduty! This week we are part of Steam NextFest! Are you excited? ♡✩₊˚.⋆



This is a shortened version of the paid report but we hope you enjoy it nevertheless!

⚠️You can find the full version of this report with way more content here:


https://www.patreon.com/posts/anduo-report-151193234


Lenchi:
Steam Capsules
I’ve prepared a second round of Steam Capsules with the team’s feedback in mind. In the end, we’ve decided to do A/B testing on Steam with the first and the third one.
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Since we liked the motive regardless of the color scheme, I went ahead and rendered it. For maximum freedom, I went with the animation workflow, so she can easily rigged and moved. This workflow is almost more work, since every moving part needs to be on a separate layer and I have to paint what’s beneath it in order to allow movement. But it’s worth it!
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Overview of the capsules!
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Juno:
Juno worked on a solution for how to work with the light strips combining normal sprites and sprite shapes:
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… and played with an effect for them:
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Also he reworked the sparkle shader:
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He then spent some time working on a bunny hologram to guide the player later:
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And with it he shares very much work in progress testing of having a hologram switch between two images in a glitchy way:
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Desva:
Budget Keanu
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VIP parking spot for the rich dude in the waitress minigame
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Corner filled with decals, trash and other things to make it look more grungy and lived in:
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Desva put a fade over the lower cities layers and made the cars darker so you could have a better sense of depth in the Lower Red District:
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Added more movement in Glowing Holes sign, made the glow even around the bunny:
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Aine:
Drawn a chibi version based on adult Zoey.
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Aine:”From a distance, Zoey looks like a dollar-sign ball,haha.”

Zanzo:

Multiple variants for select buttons:
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Same thing for the horny HUD:
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BlauKoneko:
Currently the randomizer is supplied with any or all options to choose from. From there it's able to select at random based on the type of option(s) supplied

Doesn't matter what order we supply the options, it will sort through it and work accordingly. I also added a type list in case we want to have every option of that type (Example would be hair). It includes all of that type, and we remove the specific ones with the blacklist.
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Bear:
I put together a little tool that can read out all the current inputs on each frame This should be helpful for debugging binds
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First step towards key rebinding The bound key icons are now displayed
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Massive quality of life improvement for adding limb effects.
There's a cooler dropdown at the top now, which is filtered based on what effects the selected limb effect supports in the first place.
So the team doesn’t have to guess anymore and we can make booby games even faster!
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This is what the on-screen keyboard looks like when you're not in steam-big-picture-mode, more quality of life added for gamepad and handheld players:
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Before Calliach opens up her shop she will let you know that is rather busy hurrying you to spend your time first at the nail salon:
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Thank you for taking the time to read our biweekly neonletter. It would not be the same without you! :)