Update Details:
New Feature: Selectable Difficulty Levels
The demo now offers four difficulty options:
Normal
Hard
Brutal
Brutal+
New Feature: Brutal+ Mode
Progressive challenge with escalating difficulty per layer
Random enemy combinations on each layer
Each layer introduces one unique battlefield-modifying "Whim"
Enemy unit HP increases by 3% per layer
Demo version capped at 10 layers maximum
New Mechanic: Whims
Battlefield-altering effects exclusive to Brutal+ mode.
The following Whims have been implemented:
Literally ALL: Selecting a relic also grants the other two
BlackSheepWall: Start with 84 tiles
Quackocalypse: All enemy units are ducks
Rush Hour: First wave of enemies arrives 5min later
Bloodlust: Commander skill cooldown speed increased by 100%
When In Doubt: Enemy core has only 10% durability
Brickflight Protocol: Player's units gain the "Flying" tag (cannot be attacked by ground melee units)
Leonidas' Gambit: Enemy Defense Towers won't attack
Filler Design: Start with 1000 additional gold
Oh, Fine... I'll Help!: The Luggage exists for 6 minutes
Other Improvements:
Visual polish and text revisions
Balance adjustments
Bug fixes
The demo version has received a lot of feedback and bug reports. Thank you all so much for your support! More features and gameplay content are currently in active development!