The Last Spell - The Last Spell Patch Note (Free Update + Tales of Torment DLC) - Version 1.3
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The Last Spell Patch Note (Free Update + Tales of Torment DLC) - Version 1.3

Date: 2026-02-05 19:07:46

Hello Heroes,

today's the day! The FINAL Major update (bringing the final DLC) for The Last Spell is finally available! This final major update brings new apocalypses, a ton of balancing, a full rework of the ballistae, and so much more!

We also have some AMAZING news: The Last Spell is now officially VERIFIED on Steam Deck!

But we KNOW what you're waiting for, the one thing some of you will read before even launching the game: the BIG changelog for this new version!!

Watch the Tales of Torment DLC Trailer

NEW APOCS 

We have added 4 new Apocalypse modifiers, bringing the maximum possible Apoc level to 100. We of course don’t recommend using all of them at once, but this should let you tailor the difficulty of the game even more, especially since Tales of Torment encourages you to play with apocs on. Here are the new modifiers: 

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CORPSE PILES VS PANIC 

One issue that we wanted to address for a long time is that the rewards coming from corpse piles were worth much more than what people could get from achieving an A or S rank night, which incited players to play counter-intuitively and let enemies come into the Haven. We have rebalanced both mechanics so that both are viable and equal strategies. 

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DEFENSES 

For a while now, we have felt that defense building was a bit too one-dimensional. To address this, we have made two major changes: 

First, the Ballista now has 3 different upgrades instead of just one. Each upgrade has its own unique strengths: the mounted ballista has vision and extended range, the heavy ballista has much higher damage and armor piercing, while the split ballista can hit multiple targets at once. With this change, defending your base will not just be spamming the same fully upgraded ballistas everywhere: you will have to think about your needs, and which type of ballista fits them best. 

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Second, all defenses now have global upgrades that improve their damage or effect. This will let them scale better in the late game. 

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REWORKED SKILLS 

Two weapon skills have been reworked for balance purposes: 

The second skill of the Longbow has been replaced by a new skill, Acid Shot, which is a debuff skill with multi-hit. It can be very strong against beefy targets. 

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Since we don’t like to throw things away entirely, Watchout, the old skill from the Longbow, is now available to Heroes sitting inside a Watchtower. 

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The main skill of the Rifle has been reworked and renamed into Shrapnel Shot. It now has 1 Propagation Bounce, and still has very high damage. 

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And now, the full changelog!

GENERAL 

Apocalypse 

Added 4 new modifiers : 

  • Hastened Enemy Scaling 
  • Reduced Inn Heroes Level 
  • Worse Hero Traits 
  • Super Elite Affixes 

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End of Night 

  • Ending a night at rank S now grants two items instead of one. One of them is guaranteed to be a weapon. 
  • Ending a night at rank B now also grants an item 
  • Rescaled the average rarity and level of items when ending a night at rank S or A: in the first nights, their level should be higher than before. In the late nights, their rarity should be better than before. 

Other 

  • Propagation Damage: Minimum reduced from 75% to 60% 
  • Enemies are now capped at 95% Resistance instead of 100% 
  • Increased minimum of multiple damage stats from 0% to 5% 

WEAPONS 

Physical weapons 

Sword 

Blade Rush (Skill 3): 

  • Cost: 2 AP, 2 Mana > 1 AP, 3 Mana 

 

Ranged Weapons 

Longbow 

Watchout (Skill 2) has been replaced by a new skill, Acid Shot:

  • Cost : 1 AP 
  • 2 Uses per Turn 
  • Single Target 
  • 5-12 Range 
  • Multi-Hit x3 
  • Applies : -20% Dodge, -200 Armor 

 

Rifle 

Stat malus changed from –1 Move Points to –10% Propagation Damage. 

Rifle Shot (Skill 1): 

  • Renamed to “Shrapnel Shot” 
  • Added Propagation x1 

 

Magic Weapons 

Tome of Magic 

Base Damage at level 0: 70-111 -> 76-126 

Weakening Touch (Skill 2): 

  • Propagation Bounces: 6 > 8 

Fireball (Skill 3): 

  • DMG x1.1 (77-122) > DMG x1.2 (91-151) 

Lightning Strike (Skill 4): 

  • DMG x1.3 (91-144) > DMG x1.4 (106-176) 
  • Propagation Bounces: 9 > 10 

Other Items 

Fixed some levels of Teleportation Scroll having the exact same effects as the previous level by rescaling use gains between levels. 

BUILDINGS 

Seer 

  • Repel Mist now has 2 uses per Production phase instead of 1 

Goldmine 

  • Base Cost: 60 -> 50 Gold 
  • Upgrade “Production +” cost: 60 -> 75 Gold 
  • “Production +” upgraded effect: 40 -> 50 Gold produced 

Scavenger Camp 

  • Base Cost: 60 -> 50 Gold 
  • Base production: 40 -> 50 Materials 
  • Upgrade “Production +” cost: 60 -> 75 Gold 
  • “Production +” upgraded effect: 60 -> 100 Materials produced 

Temple 

  • “Blessing” worker cost: 2 -> 1 workers 
  • “Blessing” effect: +24 -> +20 Health 
  • Upgrade “Blessing +” cost: 80 -> 50 Gold 
  • “Blessing” upgraded effect: +32 -> +35 Health 

 

Ruins 

  • Increased the resource yields of all ruins : 

1-Tile ruin : 

  • Gold Focus : 14 Gold & 13 Materials > 18 Gold & 16 Materials 
  • Material Focus : 4 Gold & 40 Materials > 5 Gold & 50 Materials 

2-Tile ruin : 

  • Gold Focus : 32 Gold & 28 Materials > 38 Gold & 32 Materials 
  • Material Focus : 9 Gold & 90 Materials > 10 Gold & 120 Materials 

 

3-Tile ruin : 

  • Gold Focus : 54 Gold & 45 Materials > 60 Gold & 48 Materials 
  • Material Focus : 15 Gold & 162 Materials > 15 Gold & 210 Materials 

 

4-Tile ruin : 

  • Gold Focus : 80 Gold & 68 Materials > 84 Gold & 64 Materials 
  • Material Focus : 24 Gold & 240 Materials > 20 Gold & 320 Materials

 

Corpses 

  • Reduced the average level and rarity of items obtained through corpse scavenging (except Elite Corpse Piles). 
  • Rebalanced the resources obtained through corpse scavenging: 
  • Small Corpse Pile (Gold Focus): +16 Gold > +15 Gold 
  • Small Corpse Pile (Material Focus): +30 Materials > +32 Materials 
  • Medium Corpse Pile (Resource Focus): +18 Gold & +32 Materials > +15 Gold & +48 Materials 
  • Large Corpse Pile (Resource Focus): +72 Gold & +128 Materials > +45 Gold & +192 Materials 
  • Elite Corpse Pile: +22 Gold & +38 Materials > +15 Gold & +48 Materials 

 

DEFENSES 

 

Walls 

  • Reduced panic generated by ~50% 

 

Ballistae 

  • Added two new ballista variants, Heavy Ballista and Split Ballista, which are upgrades of the regular Ballista, similar to how the Mounted Ballista works. 
  • Added a global upgrade to Ballistas that increases the damage of all Ballistas : 
  • Level 1: +0% > +25% Damage, costs 200 Materials 
  • Level 2: +25% > +50% Damage, costs 400 Materials 
  • Removed the “Seasoned Operator” upgrade (the Seasoned Operator Favor now unlocks global defense upgrades instead). 

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Mounted Ballista 

  • Damage : 140-170 > 120-140 
  • Range : 8 > 10 

Heavy Ballista 

  • Damage : 220-280 
  • Range : 8 
  • Attack has “Armor Piercing” 

Split Ballista 

  • Damage : 80-120 
  • Range : 8 
  • Attacks 3 targets per turn 

 

Traps 

Slow Trap: 

  • Material Cost: 7 > 6 
  • Added a global upgrade to Slow Traps that increases the debuff from 2 to 3 Move Points 

Stun Trap: 

  • Material Cost: 10 > 8 
  • Added a global upgrade to Stun Traps that increases the number of uses from 1 to 2 

Damage Trap: 

  • Material Cost: 13 > 12 
  • Added a global upgrade to Damage Traps that increases damage from 80-130 to 120-195 

 

Catapults 

  • Added a global upgrade to Catapults that increases the damage of all Catapults : 
  • Level 1: +0% > +25% Damage, costs 200 Materials 
  • Level 2: +25% > +50% Damage, costs 400 Materials 

 

Watchtower 

  • Now grants +2 Skill Range to Heroes inside a watchtower 
  • Now grants the skill Watchout to Heroes inside a Watchtower 

 

Poison Seeds 

  • Skill range: 0-3 -> 0-5 

 

PERKS 

Dwarf Perks 

 

Jolly Drinker 

  • Now also grants +30% Healing Received 

 

Hard as Rock 

  • Block buff duration increased from 1 to 2 turns 

 

Against the Wall 

  • Bonus damage: 10% + 2 per level -> 12% + 3 per level 

 

Stoneheart Shield 

  • Block gained : 6 -> 10 
  • Maximum block bonus : 30 -> 40 
  • Now also grants +40 to Maximum Block 

 

Aggressiveness 

  • Armor threshold: 15 -> 10 

 

Condensed Hate 

  • Hits Needed: 8 -> 3 

 

Shower of Blows 

  • Stat changes now cap after 10 consecutive hits  
  • Damage bonus per hit: 5% -> 7% 
  • Accuracy malus per hit: -4% -> -3% 

OTHERS

  • The last favors are now revealed when there are only 10 favors left, helping players track their final objectives.

Tales of Torment DLC

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 Tales of Torment is the third and final DLC, now available!

Tales of Torment adds new challenges, bold and new rewarding new objectives, and powerful items and perks!

  • Addition of the Altar, a new building granting permanent bonuses known as Epiphanies: unique weapons, armors, trinkets, unique perks, and more.
  • Exchange Memories for Epiphanies
  • Addition of Ordeals, additional objectives that you will be invited to complete each night to gain Memories
  • Addition of Epiphanies, brutal new modifiers that will grant you Memories
  • Addition of a new God, inviting you to complete Eposes, tasks similar to the Favors in the main game, to unlock even more Epiphanies

And that's all!

Take care, Heroes <3