The Last Caretaker - THE LAST CARETAKER: EARLY ACCESS - UPDATE 01 - LAST HUMANS
THE LAST CARETAKER: EARLY ACCESS - UPDATE 01 - LAST HUMANS
Date: 2025-12-16 10:44:51
Whats New
New locations and quests: The Warehouse opens for business, a new Hangar, caves, Habitat Nodes and secrets to uncover.
New items and modules: Forklift DONK-LIFT 3200 “Not your first choice. But the one you’re stuck with”, Compost Modules (Mark I & Mark II) and updates to recycler systems, Binoculars, Telescope, Night Vision Goggles, Health Injector, Underwater water-functional glowsticks, basketball game, horn with tunes.
New enhancements & achievements.
Round of fixes: tuning, crash fixes, stability and performance improvements.
More Details
The Big Fixes
Fixed multiple boat issues, including engine audio mismatches, loading problems, and collisions.
Fixed dismantle/repair targeting errors and walls blocking actions.
Fixed consumable behavior, resource usage, and checks for batteries, injectors, and other items.
Fixes to door-blocking logic, teleport cheats, ability releases, and grouped actor consumption issues.
Fixed fabricator placement detection and issues with modules failing to connect or disconnect properly.
Fixed NPC physics welding issues, dismantle logic, corpse collisions, and AI spawner problems.
Fixed save-related issues, including continue game selection and auto-save detection.
Fixed unlocking issues in some of the achievements.
Fixed collisions for props such as chairs, boat interiors, rubber trash, flashlights, and others.
Fixed water-zone buoyancy problems and related physics issues.
New Systems
Compost system for food generation with temperature control and methane output.
The recycler now outputs raw biomatter.
New skills: Base Compost, Methane Compost and temperature tuning.
New Gameplay
Basketball mini-game in the hangar.
Speakers and horns with tone control (C–D–E–G–A–B) and volume adjustment.
Night vision goggles.
Drivable forklift. Donk. did we mention that? (Heavy-duty, extremely loud, extremely polluting)
Electricity-to-health conversion device.
Two new underwater torches.
"Money as trash" resource loop.
New Quests
Secret of Habitat Nodes
One Before Me
Secret of Warehouse
New Locations
New hangar. Familiar but new.
NDN Grid Opens. (micro size locations)
The Quiet Archive. Secret underwater caves
Tools, Modules and Boat Improvements
Binoculars/scope.
Updated box icons.
Cable connector build highlight now shows red when placement is blocked.
Heavy underwater torches.
Visible pipes for permanent tanks and batteries.
Engine switches relocated to the bridge.
Power and diesel sockets added to the upper deck.
Speaker modules.
UI, UX and Localization
New languages, quick actions and flags.
Cleaner prompts and improved slider visuals.
Input remapping now saves properly.
Fixed focus widget behavior in menus.
In-Game Bug and Issue Reporting Tool
Send bug and issue reports directly to the development team through the new in-game reporting tool.
And a mountain of bug fixes
Buoyancy, elevators, ladders, cables, glow-stick duplication, fabricator logic, memories sinking, platform stability, UI issues, localization, save slot detection, nav manager, shader cache, ocean masking and more.
The team is already working hard on our next update, Ocean: The Final Frontier. Which will bring more new content, features and improvements:
New vehicle: Jetski
Lightning rods
Fishing with net launcher and SONAR
Boat customizations
More weather variations.
And much more!
We’ve received lots of feedback so far and we truly appreciate every comment, suggestion and report you’ve shared. Your input helps us shape the game in meaningful ways, so please keep it coming. We’re listening!
Update 01 - Last Humans is not just a milestone. It is a signal: the mission is progressing and humanity still has a chance!
Prepare your tools. Upgrade your systems. The next phase of the mission is approaching.
Together, we will rebuild. Together, we will save humanity.