Ahoy Caretakers, we hope you've been enjoying your time among the waves saving humanity. It’s been so incredible to see the community come together, and your reports have already helped us quickly identify and resolve several early issues.
Today, we’re rolling out the next hotfix update, which addresses the following:
- The human pod now correctly retains its properties after saving and loading.
- Fixed an issue where the bolt gun magazine caused unintended physics impulses on the boat.
- Corrected diminishing-return display for human growth results.
- Eggsack corruption no longer appears on hidden components.
- The elevator reliably moves downward when called.
- Weight-related speed penalties now correctly apply while crouching.
- Characters no longer fall off ladders when dropping items.
- Added sorting, filtering, and search features to the container dialog.
- Connecting the cable to yourself now uses a short hold gesture to prevent accidental connections.
- Fixed autosave not turning off properly.
- Fixed bug causing moving platforms to self-destruct incorrectly.
- Fixed the issue where objects would get stuck under elevators when the call button was pressed.
- Fixed the issue where a tool would cause holster slots to get stuck before swapping to another tool.
- Fixed low FPS issue caused by bolt weapon projectile trails.
- Fixed auto-save triggering immediately after loading a game; it now saves on a proper timer.
- Fixed NPC dismantle behavior and allowed characters to stand on NPC corpses.
- Fixed buoyancy effects being applied to skeletal meshes while the game is paused.
- Fixed the Lazarus progress screen showing some incorrect options.
- Fixed Lazarus rack state fallback issues.
- Fixed activation sphere count for certain interactions.
- Fixed some crash issues related to saving and loading the game.
- Fixed and optimized performance issues causing hiccups in the load game menu. Menu navigation should now run more smoothly.
- Fixed the fabricator continuously scanning nearby inventories unnecessarily.
- Fixed buoyancy not activating correctly after detaching objects.
- Fixed fabrication placement issues on ceilings.
- Fixed light collisions when built on boats.
- Fixed NPCs reacting to damage after death.
- Fixed missing texture references and actor destruction behavior.
- Fixed elevators getting stuck due to floor debris in “The Last Listener” location.
- Fixed locator for Habitat Node 06-3.5.
- Fixed platform buttons at the Black Vein location.
- Added scan text for the Human Seed that shows the current timer.
- Added a Load Game option to the main menu.
- Added a Continue option to the main menu, which automatically loads the most recent save.
- Improved boat collision handling to prevent getting stuck.
- Improved water hiding logic for exclusion volumes, such as the boat’s lower deck.
- Improved buoyancy system to ignore short out-of-water moments.
- Increased collision damage thresholds across multiple items and modules.
- Changed indoor flying AI behavior for more natural movement.
- Expanded room volume activation radius for smoother area transitions.
- Adjusted action prompts to improve clarity of target names.
- Updated action input key sorting for better readability in menus.
- General performance and stability improvements across multiple systems.
We're only just getting started on The Last Caretaker. We'll continue refining the experience and squashing any remaining bugs as we move toward our next patch. In the meantime, please keep sharing your thoughts and feedback on our Discord or reach out to us here: [email protected]
Until next time, take care and thanks for joining us on this journey.