The Last Caretaker - Hotfix - 0.5.0.581804
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Hotfix - 0.5.0.581804

Date: 2025-11-10 10:37:47

It’s been amazing to see the community come together, and your reports have already helped us quickly identify and resolve several early issues.

Today, we’re rolling out our first hotfix update, which addresses the following:

  • Fixed an issue where swapping magazines did not properly update the ammo count.
  • Bolt-action weapons now reload using the reload action rather than the interact bind.
  • Fixed an issue where holstered items could be assigned to invalid slots, causing them to become unreachable or permanently attached to the holster.
  • Fixed an issue where farming seeds would revert to the first stage after fully growing.
  • Fixed underwater post-processing sometimes being applied incorrectly.
  • Optimize bolt weapon projectile effects.
  • Improved medium shadow quality.
  • Fixed some crash & memory corruption issues.
  • Save game has been optimized. This will result in a smoother overall experience, such as browsing save games and during autosave.
  • Increased Angel’s hitbox size. This fixes an issue where weapon damage was not being applied correctly.
  • Increased mooring cable snap threshold for better stability.
  • Improved electric pistol visuals and behavior.
  • Optimized Egg sack performance to reduce processing load.
  • Fixed the options video mode confirmation.
  • Separated low-latency options from frame generations. Now, Nvidia Reflex and Intel low latency can be used without frame generation.
  • Fixed the issue that caused coffee seed items to disappear after save & load.
  • Fixed the player fabrication status widget not updating properly.
  • Fixed Lazarus Rack quest logic issues.
  • Fixed Angel not becoming aggressive when a human seed was stored in a pod.
  • Fixed weapon attachments disappearing when attaching via drag/drop or after saving and loading.
  • Fixed resource weapon (electric rifle/pistol & flamethrower/pistol) attachments disappearing after load by updating module data handling.
  • Fixed metal barrels disappearing after loading.
  • Fixed cable extender rotation not persisting after save & load.
  • Fixed Sabatier reactor collisions and corrected its scaling.
  • Fixed Angel collision behavior when interacting with human pods.

We’ll continue refining the experience and tackling remaining bugs as we move toward our next patch. In the meantime, please keep sharing your thoughts and feedback, as your support is incredibly valuable to us! You can reach us directly on our Discord or via [email protected]

Thank you for helping us make the game even better!