Tavern Keeper 🍻 - Schedule presets, changes to temperature, dirt, and more - Update 0.69
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Schedule presets, changes to temperature, dirt, and more - Update 0.69 NEW

Date: 2025-12-16 11:59:17

Hello, Tavern Keepers! 🍻

Over the past weeks, we’ve been combing through all the suggestions shared, which inspired this first set of improvements. Update 0.69 focuses on some quality-of-life changes and addresses common frustrations, from better onboarding for firefighting and smarter janitors, to improved storage reservations and schedule presets.

Thanks to all who have played the game so far and shared feedback with us, you’ve made this happen. Hope you all enjoy this update.

Here is the full changelog:

GAMEPLAY

  • You can now save and apply schedule presets for staff, rooms, and objects.Image
  • More effective janitors, less dirt spawning around the tavern, and unzoned areas stay clean for longer.
  • You can now reserve an entire storage unit for product categories rather than just individual products.Image
  • The soup pot now shows a status icon when it's awaiting staff to finish cooking. Image
  • Custom decorations set to block pathfinding are now much easier to walk around, blocking less space.
  • Meal Designer is more intuitive and shows which ingredient type needs to be selected next.
  • Temperature ratings now consider the weather. If it is cold outside, patrons will be less likely to complain about the heat inside (and vice versa).
  • Temperature now also shows how much each rating contributed to the overall satisfaction of a patron. Image
  • Patron-accessible rooms now have an open/ closed trait to make it clearer when taprooms are accessible to patrons.Image
  • Improved onboarding for firefighting and polishing floor mechanics, with directions in the tooltips to guide you.Image
  • New Walkability overlay, showing how much space objects block around them, and which tavern areas are staff-only. We’ve also added a Handbook entry for this new overlay.Image
  • The staff bed assignment button now shows the number of staff assigned, and the tooltip shows their names.Image
  • Staff are now less likely to get the dislike skill trait on a skill they are good at.

STORY AND TEXT

  • Added the ability to deceive Dorothy in the Innocent Until Proven Guild-y story and [spoiler]changed the joke endings to go to the credits screen instead of closing the game.[/spoiler]
  • Better onboarding and explanation of [spoiler]Vera's Experiments[/spoiler] in the Gugamush story.
  • Clarified random event effects and story choices by adding more tavern log entries. Image
  • Renamed Nomad's Nectar because... It's actually a brew. 😅
  • Handbook information improvements.
  • Renamed "Not Assigned" to "Not Started" in task lists to better reflect its progress.
  • Food being cooked now shows "Cooking in progress" instead of appearing unavailable.

SETTINGS

  • You can now create and switch player profiles.
  • Less notification noise and configurable notification settings, including advisor messages.Image
  • More granular graphics settings, allowing you to toggle Ambient Occlusion, Anti-Aliasing and Camera Movement Smoothing.
  • You can now configure gift box frequency or turn them off completely.

GENERAL

  • Improved camera movement on high FPS to avoid choppiness.
  • Imported or received templates now appear as "new" in the Build Menu.
  • Faster Patron Attraction Board opening animation. The full animation still plays when you first open the Board, but all subsequent times are much faster.
  • Updated translations.
  • Many smaller bug fixes.

Happy tavern-keeping!

Cheers,

Patty, Social and Community Manager @ Greenheart Games 💚