Date: 2025-11-06 13:00:20

by Eladrin
Hello again!
4.1.7 released earlier this week with the following changes:
Improvement
Balance
Bugfix
Fixed an issue where your authority wouldn't change to Imperial after appointing your ruler as Divine Sovereign
[*]The Divine Sovereign civic is now properly removed, should the chosen leader of an empire die.
[*]Added missing Production Overseers jobs to multiple rural districts for Tankbound empires.
[*]The Prethoryn should once again turn worlds into Infested worlds once they have finished purging the pops on it.
[*]The Contingency should be able to purge pops again and should also properly gain control of them when they finish the purging.
[*]Corrected missing full stops at the end of the Great Awakening tooltip.
[*]Restored the ending of the Fleet Maneuver event chain.
[*]Added missing upkeep modifier from Tankbound to habitat rural districts.
[*]Updated ringworld colony designations to follow the new standards
[*]The relic world specialization being blocked by the collapsed spire will no longer have repeat lines in it
[*]The Retirement Home achievement is once again achievable
[*]Fixed a wide range of the galaxy's species going on a hunger strike (including MSI for some reason!)
[*]Fixed the Nivlac trait not displaying an icon, it now shares its icon with the Extremely Adaptive trait.
[*]Alloy megaforges now correctly have a volatile motes cost and upkeep.
[*]Fixed missing species name in event title and descript when awakening psionic abilities.
[*]The Minor Artifact Decision "Initiate Performance Competition" will once again be providing working modifiers
[*]The Hard Reset species traits will once again be localized
[*]Sabotaging Starbases should no longer generate ethics options that mention your target's ethic.
[*]Fixed modifier removal being displayed twice in Order Restored event acceptance tooltip.
[*]first_contact.15, the event that talks about the location of your contact's country's homeworld will no longer sometimes try to tell you about their star instead.
[*]Fixed being able to take the Hegemon origin while being Egalitarian
[*]Hard Reset origin and Tankbound civic are now incompatible due to mutually exclusive mechanics.
[*]Empires are no longer required to feed any pre-sapients they find in the galaxy. (But your cat will still claim it has never been fed).
[*]Indentured Servitude and Battle Thralls no longer make any mention of soldier jobs as they are worker jobs.
[*]Players now take ownership of claimed DSCs after war finishes
[*]The Olonnais planet now properly becomes colonizable after completing the related special project
[*]Fixed a localization issue in the Rogue Agent event chain
[*]Fixed a duplicated cost issue in the Behemoth action tooltips
[*]Blind trait now properly displays its workforce efficiency modifier in the trait tooltip.
[*]Fixed Psionic Avatars sometimes spawning multiple times.
[*]Updated the outcomes of the Blue Lotus event chain.
[*]set_hostile effect should now properly set relation both ways
[*]Implemented some slavery, presapient, and robot category fixes discovered by fs_nanamedou. These were causing unemployed slaves to get caught in job loops and failing to process correctly, and correct the processing and unprocessing of presapients and robot servants. This also appears to fix some of the issues with Necrophages.
[/list]AI
Modding
Stability
Today we’re going to go over the Cosmic Dawn origin, then take a look at the Civics of the Infernals Species Pack, and end with the ships. If you attended our livestream last week you’ve seen a lot of this. (Speaking of which, we’ll have another Infernal livestream today at 16 CET.)
On the Custodian team, we’ve made some more progress on improving the underlying architecture of modifier application and porting a more modern solution for threading from newer versions of the Clausewitz engine into Stellaris. These by themselves will not provide significant changes yet, but are part of the necessary work to create a better foundation to build upon during the rest of the year’s Open Betas.
Since this has been going fairly well, currently we’re expecting to put a 4.2.0 Open Beta up sometime early next week.
On the design side, the advanced hulls experiment has run into some snags with UX and, to be perfectly honest, fun. I’m not thrilled with how some of the gameplay is working and the impact it has on pacing, so I’ve shelved that variant for now and am experimenting with a different trial that also reduces ship counts that so far feels like it works better within existing systems. Some things, like Titan weapons having collateral damage, will likely make it into this experiment as well. More info on this as I get a better feel for it and as we get closer to the 4.3.0 Open Beta.
Like a warmer Remnants, in the Cosmic Dawn origin, your empire once thrived long ago. Your people awaken to a cold and hostile galaxy, and you have the opportunity to find and release your brethren and rediscover the past.

This origin may appeal greatly to anyone who enjoys digging holes, and meshes thematically quite nicely with the Galactic Hyperthermia Crisis Path.

I am a slug and I’m digging a hole.
I don’t want to spoil too much of what happens, though if you attend the livestream this afternoon I’m planning on playing Cosmic Dawn there.
Four new civics are coming in the Infernal Species pack for regular empires - Fire Cult, Galvanic Synthesis, Planet Forgers, and Scorched World Heralds.

The Gestalt versions of these civics are extremely similar. There are some thematic differences between the Megacorp and regular empire versions and the Hive and Machine Intelligence version of Galvanic Symbiosis, but mechanically they match.

Planet Forgers are one way to gain Volcanic World habitability with non-Infernal portraits. You’re not required to have a Volcanic homeworld, but the civic does remove Arctic, Alpine, and Tundra Worlds.

For the Infernal shipset, we wanted to go with sweeping obsidian teeming with energy. I’ll go through a few of the ships from concept art to what they look like in game.

The purple sections reflect your primary flag color.

Cool volcano inside the dome.


Corvette, Frigate, Destroyer, Cruiser, Battleship, Titan, and Juggernaut
Science, Construction, and Colony Ships

Colossus, caught in the act.
We’re neck and neck with EU5 on the comfy sweater front.
And as mentioned before, we’ll have another livestream today, showing off Cosmic Dawn.
Next week’s livestream featuring the Red Giant Origin will be on Tuesday November 11th instead of Thursday - on Thursday we’re having a community mixer here in Stockholm from 16 - 18. If you’re in the area you can sign up here!
And Tuesday the 11th too!
Next week, we’ll be focusing on the Red Giant origin and the Galactic Hyperthermia crisis.
See you then!