Stellaris - 4.1.3 Patch Released (checksum b2d8)
Stellaris changelog game banner

4.1.3 Patch Released (checksum b2d8)

Date: 2025-09-26 15:49:35

Image

by PDX-Loke

Hello all,

We have a patch ready for you, resolving another set of gameplay issues as well as a few more crashes.
4.1.3 is now available for download via Steam, GOG, and MS. (4.1.2 beta was not promoted to a main branch release)

Please find the patch notes below.

Stellaris 4.1.3 patch notes

  • Fixed default leader tiers not being loaded properly from a savegame, sometimes causing Psionic traits to be lost
  • Removed invalid armies from savefiles after planet occupation issues[list]
  • Fix versus the open beta: Stop removing allied armies from planets not in combat
[*]

Teeth of the Eater no longer use naval capacity when merged into fleets.

[*]

Made Natural Design mutually exclusive with Shroud Civic and Origin combinations that would prevent ascension

[*]

Raiding stance will abduct Pre-FTL pops again

[*]

Colonist jobs are now available for Tankbound species

[*]

Fixed ground battles finishing instantly

[*]

Death Cult sacrifices are now once again available at the start of the game

[*]

Death Cult sacrifices now require at least 100 Mortal Initiates

[*]

The tankbound Toxoid portrait now counts as potentially having a big brain

[*]

Secondary empire color is now used for country borders

[*]

The reduction in planetary district capacity by deposits granted by the Composer of Strands is negated if you have a covenant with them or are forging your own path. These planetary deposits have additional effects in this case as well.

[*]

Fixed crash in the planet view demographics tab

[*]

Fixed crash that could occur in the Shroud view

[*]

Fix for leaders not gaining Psionic traits when completing Psionic ascension

[/list]

Work is ongoing and we have a more extensive patch in progress carrying wider reaching fixes and balance updates. Stay attuned for that next week.