SpaceBourne 2 – Version 1.1.0
With 1.1.0, we continued our work on overall performance, stability, and crash reduction.
This update also includes a large number of quest, dungeon, and Castle Siege fixes based on community feedback.
Below is the full list of improvements included in this patch:
Fixes
- Fixed an issue in the “Talk to Smen” quest where Smen could become stuck, preventing further progression.
- Fixed a problem where some Steam achievements were not being granted correctly.
- Resolved a progression blocker in the “Saving Anka” quest where the objective could remain stuck at “Meet Arabel” on both PC and Steam Deck.
- Fixed an issue in planetary assassination missions where the objective would not progress properly. After engaging enemies, the boss will now reliably spawn.
- Fixed a bug where dungeon bosses could completely disappear after using their dash ability.
- Addressed various brightness and lighting inconsistencies inside dungeons.
- Fixed an issue where decals were incorrectly rendering on top of characters.
- Fixed a white collision barrier in Pirate Dungeons that could trap players exiting the elevator.
- Removed the option to request landing clearance while already docked at a station.
- Fixed an issue in Castle Siege where soldiers would sometimes ignore player-issued commands.
- Corrected animation issues for mecha units during Castle Siege battles.
- Fixed an issue causing some Castle Siege soldiers to move more slowly than intended.
- Resolved a bug where the message “You are inside the castle” could appear even when the player was far from the structure.
- Fixed an issue where Willpower attribute bonuses on items were not being applied correctly to character stats.
- Fixed an issue where the character’s armor could appear distorted when disembarking the ship while it was in the process of landing.
- Fixed a bug where players were unable to fire their weapons even when ammo was full.
- Fixed a bug where siege combat music would not play during Castle Siege encounters.
- Fixed an issue where soldiers continued to fire their weapons even after a siege had ended.
- Corrected an issue where the character background selection did not properly affect character stats.
- Fixed a progression issue in the “Vengeance Blitz” quest where dismounting from the hoverbike could leave players unable to leave the planet or continue the mission.