Solo Leveling: ARISE OVERDRIVE - Dev Note
Solo Leveling: ARISE OVERDRIVE changelog game banner

Dev Note

Date: 2025-11-28 07:35:07

Greetings, Hunters.

This is Gwanghun Kim, the executive producer of ‘Solo Leveling: ARISE OVERDRIVE.’

We would like to thank everyone for the incredible support for our game since the official launch and for continuing to share honest feedback with us on areas that need improvement.

Your valuable feedback serves as the guide for our development team, and we're doing our best to create a more enjoyable and stable gaming environment based on all the suggestions you send us.

We would like to share the key improvements our team is actively working on, based on your suggestions.

Key Improvements and Action Plans

1. Providing More Ways to Use Different Weapons and Reducing Repetitive Farming

We’ve heard your feedback that even if you want to try out various weapons, your choices are limited due to the burden of having to level up a new weapon from the start while already having leveled-up ones. We understand how this can make experimenting with different strategies more difficult.

Thus, we would like to create an environment where you can try a wider variety of weapons by reducing the burden of upgrading a new weapon when you select it.

  • Addition of leveled-up Weapon in the Exchange Shop: By adding weapons to the Exchange Shop, we would like to reduce the inconvenience of having to repeatedly farm from low tiers again for switching weapons and the burden of starting weapon growth from scratch. We will improve the Exchange Shop by adding leveled-up weapons that, while lower than the recommended weapons for Chapter progression, are already partially grown.

2. Expanding Opportunities to Acquire Various Hunters

We’ve also heard feedback that even when you want to build diverse Hunter teams, central to strategic gameplay, it can be difficult to draw your desired Hunters due to a shortage of Hunt Coins.

We will reduce the burden of Hunter Draw, allowing you to use a wider variety of Hunters and execute more diverse strategies.

  • Increase in Hunt Coin Acquisition Amount: We will reduce the burden of drawing Hunters by increasing the amount of Hunt Coins earned from Chapter 1–10 Gates and Dungeon Breaks across all difficulties.

'Solo Leveling: ARISE OVERDRIVE' will continue to listen to the voices of our Hunters and strive to provide an even more satisfying gaming experience.

Thank you.

Sincerely,

Executive Producer, Gwanghun Kim

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