Schedule I - v0.4.5 Open Beta
Schedule I changelog game banner

v0.4.5 Open Beta NEW

Date: 2026-03-27 03:24:01

Additions

  • Added Golden M1911.
  • Added Big Sprinkler.
  • Added reorder feature to the delivery app.
  • Added 'seeded mixing' setting.
  • Added dynamic reticle for ranged weapons.
  • Added notifications when deliveries arrive.
  • Added headshot damage multiplier for ranged weapons.

Tweaks/Improvements

  • Redesigned the delivery app.
  • Employees (excluding dealers) will now consume any bagged product left in their inventory.
  • Supplier relationships are now increased when you purchase items at a meetup.
  • Tweaked item slot filter context menu UI.
  • Tweaked product effect duration for NPCs:[list]
  • Weed = 9 hours.
  • Meth = 9 hours.
  • Cocaine = 6 hours.
  • Shrooms = 12 hours.
  • Effect durations for players are 1/3 of these values.
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The assigned employee's name is now displayed on management pop-ups.

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Tweaked the spread and aim duration of all ranged weapons.

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Tweaked the impact force of various weapons.

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Management popups are now visible even when outside of property bounds.

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NPC movement is now halted during a heavy flinch.

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Tweaked the customer product enjoyment evaluation algorithm to exclude quality consideration when used in a theoretical context (generating a deal offer, evaluating counteroffers, etc).

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Improved NPC threat response behaviour.

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Temporarily disabled the feedback system while we migrate to a different backend. The old system was vulnerable to exploits and did not handle the volume of reports sufficiently.

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Bug fixes

  • Fixed missing chemistry station particles.
  • Fixed meth, coke, and shrooms being discovered immediately in a fresh save.
  • Fixed clipboard hints not working.
  • Fixed NPCs jolting when they ragdoll while crouched.
  • Fixed weird collision at supplier meetups.
  • Fixed the sweatshop post box mesh not reflecting the actual physical position.
  • Fixed third-person gun animations sometimes getting stuck.
  • Fixed NPCs sometimes not reacting to gunshots/brandishing.
  • Fixed delivery duration always being 6 hours for non-host players.
  • Fixed the shotgun firing sound playing several times at once when heard from a third-person perspective.