Date: 2026-03-30 03:18:20
Hey everyone,
It's been a year (plus a few days) since Schedule I was released to early access! What a wild year it's been - I seriously couldn't have hoped for a warmer response. Thank you for taking the time out of your day to play our game.
As of 30th March 2026, Schedule I has been collectively played for 17,846,608,208 minutes. That's over 33,954 years. It's humbling to think that much time has been spent playing something I created.
We wanted to put out a small update in celebration of the anniversary. We've only had about a week to put this together, so it isn't huge, but we've included a few things I know people have been wanting for a while. I hope you enjoy!
Additions
Tweaks/Improvements
The assigned employee's name is now displayed on management pop-ups.
[*]Tweaked the spread and aim duration of all ranged weapons.
[*]Tweaked the impact force of various weapons.
[*]Management popups are now visible even when outside of property bounds.
[*]NPC movement is now halted during a heavy flinch.
[*]Tweaked the customer product enjoyment evaluation algorithm to exclude quality consideration when used in a theoretical context (generating a deal offer, evaluating counteroffers, etc).
[*]Improved NPC threat response behaviour.
[*]Temporarily disabled the feedback system while we migrate to a different backend. The old system was vulnerable to exploits and did not handle the volume of reports sufficiently.
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Bug fixes
Thank you for reading,
Tyler