Date: 2026-03-19 05:56:41
Hi everyone,
The weather update is now fully released! There are several new weather conditions that can occur at random throughout the day. This update is one I've been excited about for ages - I think it adds a ton of life and atmosphere to Hyland Point.
We've worked really hard on optimisation for this update - the new weather system has almost zero performance impact, even during the most visually complex effects. We've also made a number of rendering optimisations to existing parts of the game. In our testing, FPS seems to be 5-10% higher compared to the previous version of the game.
Additions
Added umbrella (usable only by NPCs at the moment).
[*]Added a purchasable flashlight to the hardware stores.
[*]Added more police sentry locations.
[*]Added 'setweather' command.
[*]Added 'setweatherspeed' command.
[*]Added 'triggerlightning' command.
[*]Added 'triggerdistantthunder' command.
[*]Added weather-specific NPC greetings.
[*]Added new UI framework in preparation for controller support (not yet enabled).
[*]Added weather volume setting.
[*]Added 'rainy bonus' for deals completed during rain.
[/list]Tweaks/Improvements
Bug fixes
I mentioned in my last post that there would be a lot of code refactoring happening in this update. My initial plan was to do a big round of refactoring now, and then do official mod support later this year. I quickly learnt that mod support is a massive influence on code architecture. If I had done a big refactor now without proper consideration for modding, I'd end up having to do an equally large rewrite in just a few months.
For this reason, I've decided to stagger the refactor over several updates in the first half of the year instead of doing it all at once. As each major game system is rebuilt and cleaned up, it will also simultaneously be prepared for mod support. This means that when we do enable mod support, it will be a much faster and seamless process.
Stay tuned!
Tyler