Schedule I - v0.4.4 Open Beta
Schedule I changelog game banner

v0.4.4 Open Beta

Date: 2026-03-14 03:35:29

Additions

  • Added new weather system:[list]
  • Clear
  • Overcast
  • Foggy
  • Light rain
  • Heavy rain
  • Lightning
[*]

Added umbrella (usable only by NPCs at the moment).

[*]

Added more police sentry locations.

[*]

Added 'setweather' command.

[*]

Added 'setweatherspeed' command.

[*]

Added 'triggerlightning' command.

[*]

Added 'triggerdistantthunder' command.

[*]

Added weather-specific NPC greetings.

[*]

Added new UI framework in preparation for controller support (not yet enabled).

[/list]

Tweaks/Improvements

  • Rebuilt the day-night cycle system.
  • Changed the layout and appearance of the settings menu.
  • Increased warehouse worker limit from 10 -> 12.
  • Started moving core systems into a separate assembly (ScheduleOne.Core)
  • Refactored audio code.
  • Rebuilt the equipping system to support left-hand equippables (umbrella).
  • Added more lights to various props and buildings.
  • Tweaked some overly aggressive LODs.
  • Replaced various static props with physics ones.
  • Police will no longer tase you if you're within arrest distance.
  • Marked more geometry as static for improved culling.
  • Converted several transparent materials to opaque + alpha cutoff.


Bug fixes

  • Fixed NPC animation resetting when switching to/from 2D impostors.
  • Fixed NPC ragdoll forces not working in some cases.
  • Fixed NPC head distortion during attack animations.
  • Fixed boot mesh clipping with feet.
  • Fixed fog being applied twice on certain objects.
  • Fixed avatar shape keys not applying to higher LOD meshes.
  • The player will no longer respawn inside the destroyed RV.
  • Fixed jukebox volume control not working.
  • Fixed missing trees in prologue.
  • Ultra settings no longer has a 2x render scale multiplier (whoops).
  • Fixed notification sound playing twice if two notifications are received in quick succession.