Additions
- Added new weather system:[list]
- Clear
- Overcast
- Foggy
- Light rain
- Heavy rain
- Lightning
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Added umbrella (usable only by NPCs at the moment).
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Added more police sentry locations.
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Added 'setweather' command.
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Added 'setweatherspeed' command.
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Added 'triggerlightning' command.
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Added 'triggerdistantthunder' command.
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Added weather-specific NPC greetings.
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Added new UI framework in preparation for controller support (not yet enabled).
[/list]
Tweaks/Improvements
- Rebuilt the day-night cycle system.
- Changed the layout and appearance of the settings menu.
- Increased warehouse worker limit from 10 -> 12.
- Started moving core systems into a separate assembly (ScheduleOne.Core)
- Refactored audio code.
- Rebuilt the equipping system to support left-hand equippables (umbrella).
- Added more lights to various props and buildings.
- Tweaked some overly aggressive LODs.
- Replaced various static props with physics ones.
- Police will no longer tase you if you're within arrest distance.
- Marked more geometry as static for improved culling.
- Converted several transparent materials to opaque + alpha cutoff.
Bug fixes
- Fixed NPC animation resetting when switching to/from 2D impostors.
- Fixed NPC ragdoll forces not working in some cases.
- Fixed NPC head distortion during attack animations.
- Fixed boot mesh clipping with feet.
- Fixed fog being applied twice on certain objects.
- Fixed avatar shape keys not applying to higher LOD meshes.
- The player will no longer respawn inside the destroyed RV.
- Fixed jukebox volume control not working.
- Fixed missing trees in prologue.
- Ultra settings no longer has a 2x render scale multiplier (whoops).
- Fixed notification sound playing twice if two notifications are received in quick succession.