Schedule I - v0.4.2 Open Beta
Schedule I changelog game banner

v0.4.2 Open Beta

Date: 2025-12-22 13:53:28

Additions

  • Added shrooms.
  • Added mushroom bed.
  • Added mushroom spawn station.
  • Added mushroom substrate.
  • Added spore syringe.
  • Added grain bag.
  • Added AC unit.
  • Added shroom spawn.
  • Added spray bottle.
  • Added shrooms visual effects.
  • Adding a renaming feature to the management system. You can now rename stations, pots, storage racks, etc.
  • Added temperature system.
  • Added temperature system 'heatmap' visualisation.
  • Added randomly spawning shrooms in the sewer.
  • Added mushroom hat.
  • Added Fungal Phil.
  • Added 'units' setting under display. This allows you to toggle between imperial and metric.
  • Added shroom introduction quest.
  • Added a 'remove' button to object list entries (management system).
  • Added some dirt particles when soil is used up.
  • Added cartel dealer smoke breaks.

Tweaks/Improvements

  • Cartel influence in Westville is now limited to 500/1000. Old saves will automatically have Westville influence scaled down to reflect this.
  • Changed coca plant yield from 9 -> 12 (20 when boosted with PGR).
  • Cleaners can now be assigned to 6 trash cans.
  • Plant growth speed can now be boosted by warm temperatures.
  • Modified a few existing customers preferences to favour shrooms.
  • The filing cabinet can now actually be used to file stuff (you can put items in it).
  • Explanation now displayed when a tap can't be interacted with.
  • Moved 'use drying rack' botanist behaviour down the behaviour hierarchy.
  • Improved jar glass material appearance.
  • Improved baggie material appearance.
  • Improved brick wrapping material appearance.
  • Changed the appearance of applied additives.
  • You can now use the teleport command to teleport to NPCs (e.g. 'teleport benji_coleman').
  • 'Pickpocket' interaction is now replaced with 'view inventory' if the NPC is unconscious.
  • Refactored some dealer code.
  • Refactored a lot of botanist code.
  • Removed bomb from item filter.
  • Made the moisture-preserving pot a bit lighter.
  • Cleaned up tap code.
  • Refactored watering can code.
  • Added more random items to cartel goon inventories.
  • Added some extra safety in the loading code to prevent loading the same object or employee twice.
  • Added 'fully grown particles' to the coca plant.

Bug fixes

  • Fixed some customers having no favourite effects.
  • Fixed objects sometimes getting stuck highlighted when using the management clipboard.
  • Fixed built object initialization sometimes happening twice.
  • Fixed pupil dilation not resetting to default after sobering up.
  • You can no longer apply additives after a plant is fully grown.
  • Fixed coca leaves sometimes falling behind the cauldron
  • Fixed mixing station 'preview product' having a different appearance from the actual product.
  • Fixed item instance data being sent to a joining client before created product data.
  • Fixed NPCField replication error (management system).
  • Fixed delivery vans having no items visibly displayed in the trunk.
  • Fixed drying rack items sometimes not aligning correctly.
  • Fixed excessive LODs on some lights.
  • You can no longer open/close the management clipboard while you're selecting an object or setting a transit route.
  • Fixed outline renderers getting occluded.
  • Fixed NPC combat behaviour sometimes not resetting the NPC's vision component when combat is done.