Date: 2026-01-06 08:17:45
Hey everyone,
I'm back to work, and have some exciting news - TVGS is now an actual game studio! We've got an office in Sydney, and a new developer, Rob, who has just started. We're also in the process of recruiting a 3D/technical artist. By the end of the year, there will likely be 4 people working on Schedule I.
I want to say a big thank you to everyone who has played Schedule I - you're the reason I'm able to grow the team and work in this awesome space. I've had the opportunity to turn my hobby into a career and spend my days doing work that I genuinely enjoy. I'm truly thankful to each and every one of you for that.
It's a really nice space - pretty empty right now, but we're getting there.
We're going to put a ping pong (beer pong) table in the middle.
We've also got a pretty sweet collection of boxes.
We're going to release a patch next week focussed on bug fixing and QoL improvements. After that, the remainder of January is being dedicated to cleaning up the codebase and onboarding Rob (poor guy needs to catch up on 120k+ lines of code). This will be the final round of major refactoring and will leave the game in a strong position for future development. It's also a vital step towards proper mod support.
After that's done, we'll get to work on the next update, which we will leave as a surprise. I'm estimating it will be done in late February, but I've (finally) learnt my lesson from all of the delayed updates, and we'll only confirm a date once we're confident we'll hit it on time.
Our collaboration with YouTooz has been extended by a week. The last day to place an order will be January 13th. Grab yourself a Benji, Uncle Nelson, or Jessi before they're gone. Available here.

Thanks for reading. I hope you have an excellent year!
Tyler