Schedule I - Patch v0.4.0f8
Schedule I changelog game banner

Patch v0.4.0f8

Date: 2025-09-27 12:05:03

Additions

  • Added 'exceeded quality' bonus.
  • Added water taps to the warehouse property.

Tweaks/Improvements

  • Increased Hyland Manor employee capacity from 10 -> 12.
  • Improved the alignment of NPC impostors when the NPC is ragdolled/unconscious.
  • Increased the move speed of gates at the warehouse and manor.
  • Tweaked the NPC ranged weapon hit chance algorithm.
  • Tweaked various vision system thresholds and durations.
  • Tweaked combat/pursuit behaviour.
  • Police checkpoints are now lowered if there are no officers manning them.
  • Introduced some extra null checks during the loading process, both as host and non-host.


Bug fixes

  • Fixed excessive graffiti-related network traffic causing connection issues.
  • Fixed impact forces not applying to ragdolls.
  • Fixed impact forces applying in the incorrect direction.
  • Fixed machete price.
  • Resolved some duplicate LODs.
  • Fixed flinch animation being delayed by the stand-up animation.
  • Fixed destroyed RV state not being sent to non-host clients.
  • Fixed manor/warehouse gate desync in multiplayer.
  • Fixed NPCs not sighting non-host clients properly.
  • Fixed NPC combat not working properly against non-host clients.
  • Fixed a bug that resulted in the host receiving and alerting vision events for other players.
  • Fixed vehicle checkpoint searches not working for non-host players.
  • Fixed management configuration data arriving to non-host players before the configuration itself is initialised.
  • Fixed misaligned power cables near the overpass.
  • Fixed false positives for non-host player-ocean collision.
  • Fixed NPCs accepting the incorrect product without any penalty when it is provided in excess.
  • Fixed graffiti lowering cartel influence when truced/unknown.
  • Fixed customers not displaying deal offer rejection dialogue.
  • Fixed missing disposal area for the sweatshop.

Thanks for reading,

Tyler