Schedule I - Patch v0.4.0f8
Patch v0.4.0f8
Date: 2025-09-27 12:05:03
Additions
- Added 'exceeded quality' bonus.
- Added water taps to the warehouse property.
Tweaks/Improvements
- Increased Hyland Manor employee capacity from 10 -> 12.
- Improved the alignment of NPC impostors when the NPC is ragdolled/unconscious.
- Increased the move speed of gates at the warehouse and manor.
- Tweaked the NPC ranged weapon hit chance algorithm.
- Tweaked various vision system thresholds and durations.
- Tweaked combat/pursuit behaviour.
- Police checkpoints are now lowered if there are no officers manning them.
- Introduced some extra null checks during the loading process, both as host and non-host.
Bug fixes
- Fixed excessive graffiti-related network traffic causing connection issues.
- Fixed impact forces not applying to ragdolls.
- Fixed impact forces applying in the incorrect direction.
- Fixed machete price.
- Resolved some duplicate LODs.
- Fixed flinch animation being delayed by the stand-up animation.
- Fixed destroyed RV state not being sent to non-host clients.
- Fixed manor/warehouse gate desync in multiplayer.
- Fixed NPCs not sighting non-host clients properly.
- Fixed NPC combat not working properly against non-host clients.
- Fixed a bug that resulted in the host receiving and alerting vision events for other players.
- Fixed vehicle checkpoint searches not working for non-host players.
- Fixed management configuration data arriving to non-host players before the configuration itself is initialised.
- Fixed misaligned power cables near the overpass.
- Fixed false positives for non-host player-ocean collision.
- Fixed NPCs accepting the incorrect product without any penalty when it is provided in excess.
- Fixed graffiti lowering cartel influence when truced/unknown.
- Fixed customers not displaying deal offer rejection dialogue.
- Fixed missing disposal area for the sweatshop.
Thanks for reading,
Tyler