Changelog - 1.13.0 Early Access
Changes
Open Setups
- Open setups have now been enabled for all cars
- Some parameters are purposefully locked or hidden for now, for example
- Gearing
- Steer Lock
- Tire Compound
- Brake Pressure
- Radiator, etc.
- The setup reverts to default whenever you start a new session
- Setup Tooltips will be added in a future patch
Audio
[h4]Mercedes AMG GT3[/h4]
- AMG GT3 sound reworked entirely using new RENNSPORT sound implementation technology
- Added refined upshift and downshift implementation
[h4]Tires[/h4]
- Implemented V1 of new tire sound
- Improved audio cues for the sense of speed, grip, load and ground surface
- Improved sound accuracy by using tire load and its distribution to modulate rolling and skid sounds
[h4]Interior SFX[/h4]
- New adaptive interior details such as stone hits, chassis sounds, wind and suspension impacts
- Improved cabin and environmental sound
[h4]Opponents[/h4]
- Improved existing opponent sounds for races and spectator
- Added realistic distance attenuation, filtering and reverberation
[h4]Recommended volume balance[/h4]
- Interface Volume: 100%
- Ambient Volume: 90%
- Chassis Volume: 100%
- Engine Volume: 100%
- Opponents Volume: 100%
- Spotter Volume: 100%
- Tires Volume: 70%
Physics
- Adjusted physics behavior for multiple non-GT3 cars
Traction Control & Antilock Brake System
- Implemented a new systemic iteration of TC and ABS systems for all cars
- Implemented per TC setting Cut Threshold and Cut Power (low TC cuts later and less and vice versa)
- Implemented per ABS setting Cut Threshold and Cut Power (low ABS cuts later and less and vice versa)
Tracks
- Reduced grip levels of grass and gravel
Cameras
- Added the option to be able to tilt your camera angle
Rolling Starts
- Added a new severity level for cars that aggressively jump the start
- Those cars will now be DSQd
- This will prevent the rolling start from starting early if a car chooses to aggressively jump the start
Player Reporting
- Added the possibility to add comments to player reports in-game
- Added the ability to report players via the Race History screen
Settings
- Added Anti-Aliasing quality settings
League Points System
- A new League Points System has been implemented.
- Results from all splits are now merged into a single ranking, and points are awarded based on each driver’s position in this combined list.
- The points for the first (winner of the highest split) and last (last placed player in the lowest split) drivers are determined by the total number of registrations.
- 3 or fewer registrations: no points are awarded.
- 4 or more registrations: the winner’s points gradually increase up to a maximum of 200 points, which is reached when there are 18 or more registrations.
- The last-placed driver always receives 1 point, as long as there are at least 4 entries.
- Points for every other position are then interpolated between the winner’s and last driver’s points using predefined relative distances, which determine the gaps between positions.
- Drivers who do not finish the race or get disqualified are ineligible for points.
Updated Race Notifications
- When you signup for an online race the race notification will now trigger a prompt pulling you into the contest right before it is about to start.
- This will allow you to hop into a time trial or quick session before the race without having to worry about missing the contest
Hardware SDKs
- Updated Fanatec SDK to 4.06
- Updated Logitech SDK to 1.2.3
Fixes
- Race Results screen now shows Best Time instead of Total Time
- Fixed an issue where penalties could persist between gameplay stages
- Fixed an issue with time gained calculations not working correctly. Penalties for big cuts will now be applied correctly.
- Fixed an issue that caused the opponents car volume to be really loud and not adjustable via the Opponent Audio slider while in the Aston Martin Vantage GT3.
- Fixed an issue where you had no repair time for aero only damage
- Fixed an issue where the track map in the pit menu was jittering while cars were driving around the track
- Fixed an issue where you were unable to navigate Official Contests with a gamepad
- DSQ/DNF messages in the pit menu are now in sync
- Arm visibility settings now adjustable again
- Fixed an issue where you could send yourself a friend request
- Fixed an issue where spectator navigations and overlays would reset on stage swap
- Fixed an issue where liveries would be applied to the wrong car in online contests
- Fixed an issue where sound could be missing when rejoining a contest
- When you press “Exit Session” in the last gameplay stage the player is now sent to the main menu
- Fixed an issue where the tracklimit line disappears on Sector 3 on Hockenheim when on low settings
- A generic pop-up will now be shown when you are trying to join a contest without having the required rating
- Fixed various client crashes
Known Issues
- Replays crashing the game - Known Unreal Engine issue fixed in a future Engine upgrade
- Wheel rim missing in some spectator angles
- Interior rollcage/sections with in-car camera sometimes not visible
- Rolling start radar for opponents can sometimes jitter
- Auto clutch is still engaged if you set up the clutch manually instead of using the setup wizard
- While the ICM is open, certain input is blocked
- Using the toggle binding for the ICM does not close it
- Pit Crew can be clipping on some tracks
- "Local Contest" button has snuck its way into this release last second - this was not intended. This button will be removed with an upcoming patch. Clicking on this button will do nothing... for now.