RENNSPORT - Game Update (Patch Notes Early Access 1.13.0)
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Game Update (Patch Notes Early Access 1.13.0)

Date: 2025-06-18 17:18:13

Changelog - 1.13.0 Early Access



Changes



Open Setups


  • Open setups have now been enabled for all cars
  • Some parameters are purposefully locked or hidden for now, for example
  • Gearing
  • Steer Lock
  • Tire Compound
  • Brake Pressure
  • Radiator, etc.
  • The setup reverts to default whenever you start a new session
  • Setup Tooltips will be added in a future patch


Audio



[h4]Mercedes AMG GT3[/h4]
  • AMG GT3 sound reworked entirely using new RENNSPORT sound implementation technology
  • Added refined upshift and downshift implementation


[h4]Tires[/h4]
  • Implemented V1 of new tire sound
  • Improved audio cues for the sense of speed, grip, load and ground surface
  • Improved sound accuracy by using tire load and its distribution to modulate rolling and skid sounds


[h4]Interior SFX[/h4]
  • New adaptive interior details such as stone hits, chassis sounds, wind and suspension impacts
  • Improved cabin and environmental sound


[h4]Opponents[/h4]
  • Improved existing opponent sounds for races and spectator
  • Added realistic distance attenuation, filtering and reverberation


[h4]Recommended volume balance[/h4]
  • Interface Volume: 100%
  • Ambient Volume: 90%
  • Chassis Volume: 100%
  • Engine Volume: 100%
  • Opponents Volume: 100%
  • Spotter Volume: 100%
  • Tires Volume: 70%


Physics


  • Adjusted physics behavior for multiple non-GT3 cars


Traction Control & Antilock Brake System


  • Implemented a new systemic iteration of TC and ABS systems for all cars
  • Implemented per TC setting Cut Threshold and Cut Power (low TC cuts later and less and vice versa)
  • Implemented per ABS setting Cut Threshold and Cut Power (low ABS cuts later and less and vice versa)


Tracks


  • Reduced grip levels of grass and gravel


Cameras


  • Added the option to be able to tilt your camera angle


Rolling Starts


  • Added a new severity level for cars that aggressively jump the start
  • Those cars will now be DSQd
  • This will prevent the rolling start from starting early if a car chooses to aggressively jump the start


Player Reporting


  • Added the possibility to add comments to player reports in-game
  • Added the ability to report players via the Race History screen


Settings


  • Added Anti-Aliasing quality settings


League Points System


  • A new League Points System has been implemented.
  • Results from all splits are now merged into a single ranking, and points are awarded based on each driver’s position in this combined list.
  • The points for the first (winner of the highest split) and last (last placed player in the lowest split) drivers are determined by the total number of registrations.
  • 3 or fewer registrations: no points are awarded.
  • 4 or more registrations: the winner’s points gradually increase up to a maximum of 200 points, which is reached when there are 18 or more registrations.
  • The last-placed driver always receives 1 point, as long as there are at least 4 entries.
  • Points for every other position are then interpolated between the winner’s and last driver’s points using predefined relative distances, which determine the gaps between positions.
  • Drivers who do not finish the race or get disqualified are ineligible for points.


Updated Race Notifications


  • When you signup for an online race the race notification will now trigger a prompt pulling you into the contest right before it is about to start.
  • This will allow you to hop into a time trial or quick session before the race without having to worry about missing the contest


Hardware SDKs


  • Updated Fanatec SDK to 4.06
  • Updated Logitech SDK to 1.2.3


Fixes


  • Race Results screen now shows Best Time instead of Total Time
  • Fixed an issue where penalties could persist between gameplay stages
  • Fixed an issue with time gained calculations not working correctly. Penalties for big cuts will now be applied correctly.
  • Fixed an issue that caused the opponents car volume to be really loud and not adjustable via the Opponent Audio slider while in the Aston Martin Vantage GT3.
  • Fixed an issue where you had no repair time for aero only damage
  • Fixed an issue where the track map in the pit menu was jittering while cars were driving around the track
  • Fixed an issue where you were unable to navigate Official Contests with a gamepad
  • DSQ/DNF messages in the pit menu are now in sync
  • Arm visibility settings now adjustable again
  • Fixed an issue where you could send yourself a friend request
  • Fixed an issue where spectator navigations and overlays would reset on stage swap
  • Fixed an issue where liveries would be applied to the wrong car in online contests
  • Fixed an issue where sound could be missing when rejoining a contest
  • When you press “Exit Session” in the last gameplay stage the player is now sent to the main menu
  • Fixed an issue where the tracklimit line disappears on Sector 3 on Hockenheim when on low settings
  • A generic pop-up will now be shown when you are trying to join a contest without having the required rating
  • Fixed various client crashes


Known Issues


  • Replays crashing the game - Known Unreal Engine issue fixed in a future Engine upgrade
  • Wheel rim missing in some spectator angles
  • Interior rollcage/sections with in-car camera sometimes not visible
  • Rolling start radar for opponents can sometimes jitter
  • Auto clutch is still engaged if you set up the clutch manually instead of using the setup wizard
  • While the ICM is open, certain input is blocked
  • Using the toggle binding for the ICM does not close it
  • Pit Crew can be clipping on some tracks
  • "Local Contest" button has snuck its way into this release last second - this was not intended. This button will be removed with an upcoming patch. Clicking on this button will do nothing... for now.