Hey scouts!!
Back with another bugfix patch, this time to mainly address non-functional achievements.
DECK VERIFIED!!!

Finally.....the game is good on Steam Deck.
Deck players will know it's been good for a while! The Mesa Update added the last of controller support needed and with this patch we've added some text adjustments needed to get the Verified badge.
PATCH NOTES
OPTIONS:
- There is now a setting to disable "The Looker."
BALANCE:
- The Cure-All now cures some Thorns.
- You can no longer put the Beehive or a lit Flare in the Backpack.
- The hot rocks in THE KILN now properly deal more damage to you if you’re touching them directly.
- You now climb the Magic Beanstalk twice as fast to make it more useful when placed vertically.
MAJOR FIXES:
- The Plunderer, Clutch, and First Aid Badges should now work as intended.
- The Cool Cucumber Badge should now be more consistently obtainable.
- Made fog walls taller so you can't shoot over them to win the game in a minute with the Scout Cannon exploit. A lot of you asked us not to change the Scout Cannon but no promises were made about the map, 🙂
- Actually fixed the issue where biome-specific items such as the Dynamite and Heat Pack could show up in the CALDERA onwards.
- Fixed an issue with the Scout Cannon’s colliders that would cause players to get stuck.
- Optimized performance of the MESA, specifically by culling scorpion behavior and visuals past a certain distance.
MINOR FIXES:
- Fixed an issue where a gap would appear sometimes in the MESA floor.
- Fixed an issue where “The Looker” would not work properly sometimes, and made it a much more rare occurrence.
- Fixed an issue where you could see your own body in the Airport and cosmetics wouldn't work properly if another player was using mods that you weren’t.
- Bees now properly display their Bug Phobia Mode texture (I wonder what it could bee….)
- Fixed an issue where bee SFX would not be affected by SFX volume.
- Fixed an issue where SFX for taking Thorns damage was missing.
- Fixed an issue where “use on #targetchar” would appear in the UI when holding a balloon.