PEAK - Hotfix 1.42.a (Zombie Nerf)
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Hotfix 1.42.a (Zombie Nerf)

Date: 2025-11-06 05:18:32

ALRIGHT, what a day. Hope you've been enjoying the ROOTS!

We'll be continuing to balance things during the coming days, but the big immediate thing on our radar is tweaking the zombies' stats. We want them to feel properly terrifying for, well, a zombie, but they're clearly feeling like too much of a constant run-ender in the area and deserve to be nerfed a bit and show up significantly less often.

But to those being mean to me, yes, we did playtest the zombies. I guess the playtesters were just too good at the game ;)

Balance Changes

  • Removed zombies entirely from Tenderfoot difficulty.
  • Significantly reduced the number of zombie spawn points on the map.
  • Slightly reduced zombie walk and sprint speed.
  • Increased the amount of time a zombie will take to recover after a lunge.
  • Reduced the radius at which a sleeping zombie will wake up and begin chasing the player.
  • Reduced the distance at which a zombie will go from a walk to a sprint.
  • BUT, zombies will now attack skeletonized players. Good luck!

Minor Fixes

  • Fixed faulty text on the Applied Esoterica Badge.