Date: 2025-09-10 12:04:33
Hey Parcel Inspectors! This update brings some heavily requested fixes from the community: fixes to scanners causing mistakes in fully automated setups, and reducing bottlenecks caused by bridge conveyors. This update is a little light, but fixing these bugs has been an absolute nightmare to be honest! Now that the super nasty and time consuming issues are out of the way, I'm hoping to have 1.0.4 out within the next couple of weeks along with some new content!
For those unaware, there has been an intermittent issue present which caused a very small number of parcels to be incorrectly scanned by scanners, causing mistakes to be output even with fully automated setups. This was an incredibly nasty bug to fix, as finding a consistent way to reproduce the issue was near-impossible. Thanks to help from the Discord community I was able to find a repro, and fix this problem. If you're still finding this issue is present do reach out, but hopefully now it should be resolved!

Bridger conveyors have been a pain-point for many players as they have failed to queue up parcels in the same way that straight or corner conveyors do, instead behaving like one single long conveyor. This has now been changed such that parcels will queue up along the bridge.

I also saw from the community that bridges were getting "stuck" after loading in from a save, or starting a new day, meaning you had to constantly go around unblocking stuck bridges. This should hopefully also now be resolved, as bridge conveyors have more sensibly colliders across their full length, rather than just at the top.

As always, thanks for leaving a Steam review! They help a lot with understanding the pain-points in the game, as well as showing the game to more players on Steam. Though I do not respond to all messages in the Steam Discussions, I am reading as much as I can and am using the feedback to improve the game and shape future updates - thank you for your continued support!
There a few outstanding bugs I'm looking to sort, namely joiner conveyors getting stuck, loaders being slow and sometimes causing infinite load/unload bugs with storage racks, and implementing a more robust save game backup system.
I'm also hoping to add some new stuff in the next update. Not sure what exactly that will be just yet, but hopefully something fun!
Here are some links to social platforms where you can connect with me:
Here are some awesome screenshots kindly shared by members of the Discord server:



Thanks!
-- Dan
