Hey guys,
This was a large patch, so we tried to fix the inevitably arising issues and bugs as quickly as possible.
Thanks everyone for the reports — we’re still investigating some of the cases.
Things should be better now:
- Fixed a crash in old saves where a resource production was running that had been moved to another building (e.g., Bows and Crossbows)
- Added a marker button with a hint to the global map city menu explaining how relations with neighbors work
- Politicians will no longer get desires to kill an enemy, as they have access to conspiracies
- A lord will no longer try to kill a lord who is not on the local map; lords will not get revenge desires toward enemies not on the local map
- Fixed a bug where thoughts about long or short distance to the workplace did not disappear after dismissal
- Personality traits list in the second tab of the character menu now shows icons for traits that have them
- The “Conqueror” trait is now shown in red in the lord hint; icons added for some personality traits
- If a vassal or ally is attacked with a goal that can change borders (destruction, conquest, forced neutrality), they will always request help from their liege or alliance leader, even if they believe they can defend themselves
- Restored population requirement info in cultural technology hints in the technology menu for when they appear at the trader
- Fixed a bug where the highlight on the required book did not appear in the caravan trade tutorial
- Reduced marauder attack frequency
- The “Military Logistics” technology is now a general technology instead of a Varn cultural technology
- Fixed a bug where dialogue bubbles were visible while the global map was open (if they were near the top-left of the map)
- Burning a wolf now yields 3 Meat instead of 7