Norland - Norland News Roundup at the Hooded Horse Publisher Sale
Norland News Roundup at the Hooded Horse Publisher Sale
Date: 2026-03-10 20:00:40
Norland has received a few great updates and a brand-new look at game development plans. Here's a news roundup of all the recent Norland development news that you might have missed.
Norland is also part of the Hooded Horse Publisher Sale, at 50% off on Steam. Check it out, and the other games that are included in the Publisher Sale.
Since the new year, Dmitry announced game development plans for 2026 and a couple of great updates to Norland.
In his Game Development update, Dmitry talks about developing three strategic directions heavily in 2026: progression, variety, and story generation.
Here's a recap of his planned developments in each of these areas.
Progression:
Addressing issues where global map progression stalls when city progression stalls
Developing city progression "upward" like a spiral
Introducing a new threshold type based on number of craftsmen
Adding a village management system for outsourcing basic productions like agriculture
Adding feudalization to the global map, with appointed dukes to collect tribute and taxes, which should open up a wealth of political and economic intrigue
Reworking the late game and shifting it to a "survival mode" in later stages
Variety:
Developing local map generation to support 4 additional biomes and unique seasonal changes and climates
New mechanics to support the new biomes and seasonal changes, hunting, foraging, and clay mining are already in progress
Address global map variety by creating about a dozen hand-drawn maps with the eventual ability to import player-made maps
Trade routes will also be added to add more interaction on the world map
Changes to war and combat are planned to be tackled in spring-summer, watch out for a big discussion around then
Character traits will undergo a radical overhaul, expanding the system to be more thematic and important in politics
Story Generation
The team realized they were not making a game about society, but rather hierarchy
A focus on generating stories about power in all its forms
Developing new zones of influence through power, politics, and in some cases, violence
Plans to experiment with multistage conflicts that incorporate everything discussed in this section
https://steamcommunity.com/games/1857090/announcements/detail/506224446916264643
Here is a quick round-up of the updates that have happened this year.
Patch #46 updated map generation, added a new resource, updated public politics, and added parishes
Patch #47 focused on the mood management of characters and added energy surges. Further, it increased transparency on item data
Patch #48 The Big Winter Update brought what was tested in the previous two updates out of beta onto the main branch! It also addressed gameplay experience and balance
Patch #49 is largely based on player feedback, working on balance changes, bug fixes, and other improvements
Thanks for reading the roundup!
~The Hooded Horse Team