Date: 2025-07-22 16:58:57
Hello everyone!
As you can see, we've been spending all week - and part of this one - fixing bugs that surfaced after the big update, and today’s patch is focused on that as well.
But we’ll be returning to developing new features soon!
- Every 4 days, if an AI city has 4 books, there's a 70% chance that one of them will be replaced with a different one.
- Trees will no longer grow on road tiles.
- The "Prisoner" thought penalty was reduced from -19 to -7.
- Fixed a bug where the player could randomly lose money at 17:00.
- Fixed a game freeze that occurred when placing a scaffold with inaccessible tiles (e.g. water) directly below its front side.
- Older characters will no longer receive thoughts related to sexual desire.
- If the player completely blocks off part of the map with a solid wall, a squad trying to exit through the blocked point will now choose another accessible exit to reach the global map.
- Fixed a crash when attempting to place a production building in an area unreachable by pathfinding.
- Equipment that soldiers haven’t picked up from storage yet will now be included in the victory chance calculation.
- Fixed a bug where a peace treaty would break if one of the signatories became a vassal, while the treaty icon remained visible.
- If a pig farm fails to load, its pigs will now also be removed from the map.
- During a village battle, peasants will no longer receive the "Homeless" trait.
- Fixed a bug where a squad on the local map would lose its global movement order after loading a save.
- Buildings can no longer be placed directly adjacent to walls — they must now be at least one tile away. This prevents units from walking through diagonal walls.
- Fixed a crash when trying to build a road at the edge of the map (bottom or left side of the screen).