Contracts working - Price bounding removedUpgrades like Boom-o-nomics and Artillery Arbitrage were coded to raise a weaponâs price up to the next tierâs value - but if they exceeded it, the system snapped the price back down.This made contract price buffs vanish instantly.This wasnât technically a bug⊠just a bad design. This is now fully removed and Contract buffs are working properly. Our bad guys. đ
Click-and-hold is now much faster, scaling with prestige tiers. By Tier 5, it auto-clicks as fast as the engine can possibly process.
Computerized Trading Stock perk should work much better now đ
đș Buffs
Computerized Trading now continues running until the perk is actually lost.
Previously, it would shut itself off whenever no stocks were available and required a manual ârestart.â
Computerized Trading no longer affects IDLE or AFK stocks.
This prevents accidental loss of Goldenes/Fear when those stocks were purchased automatically.
Weapon sell prices should scale almost infinitely with Contracts, now that other upgrades aren't removing their affects.
Major click-and-hold speed increase, with smoother scaling across prestiges.
Boom-o-nomics and Artillery Arbitrage both received:+5% higher weapon price capsFaster ramp-up to reach their maximum bonus values
The Related Products stock upgrade no longer decreases Ammo prices during privatization.
đ» Nerfs
Stock dividends now accrue every 1.5s (previously 1.25s).
After Privatization 9, stock dividends now apply a slightly stronger decay for better late-game balance.
Contract buffs now give 5%â25% (previously 5%â40%) to reduce extreme spikes.
Computerized Trading was slowed down by 50%Old: Every 30s base speed, increaseing up to 5s/2.5s (with perks)New: Every 45s base speed, increaseing up to 10s/5s (with perks)
đ Bug Fixes
Fixed several Ship research upgrades not increasing price correctly.
Fixed an issue where Ammoâs âUse Two Handsâ QOL upgrade wasnât activating after the last patch.
Fixed an issue where the Auto-Sell checkbox couldnât drop below 4 clicks/sec.
It can now correctly scale all the way down to the engineâs internal limit.
Fixed an issue where Bombs would fail until 1 was manual produced
The Ship production sound effect has been lowered
Fixed the lobbying timer sometimes starting before the tab was unlocked
Fixed Gun Boat Diplomacy making the Lobbying Timer be stuck at 0 seconds
"Another Automated X" production upgrades can now be clicked and held to trigger clicks