Military Incremental Complex - Hotfix #5 v1.0.6
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Hotfix #5 v1.0.6

Date: 2025-11-26 21:32:15

📝 TLDR

  • Contracts working - Price bounding removedUpgrades like Boom-o-nomics and Artillery Arbitrage were coded to raise a weapon’s price up to the next tier’s value - but if they exceeded it, the system snapped the price back down.This made contract price buffs vanish instantly.This wasn’t technically a bug
 just a bad design. This is now fully removed and Contract buffs are working properly. Our bad guys. 😅
  • Click-and-hold is now much faster, scaling with prestige tiers. By Tier 5, it auto-clicks as fast as the engine can possibly process.
  • Computerized Trading Stock perk should work much better now 🙂

đŸ”ș Buffs

  • Computerized Trading now continues running until the perk is actually lost.
  • Previously, it would shut itself off whenever no stocks were available and required a manual “restart.”
  • Computerized Trading no longer affects IDLE or AFK stocks.
  • This prevents accidental loss of Goldenes/Fear when those stocks were purchased automatically.
  • Weapon sell prices should scale almost infinitely with Contracts, now that other upgrades aren't removing their affects.
  • Major click-and-hold speed increase, with smoother scaling across prestiges.
  • Boom-o-nomics and Artillery Arbitrage both received:+5% higher weapon price capsFaster ramp-up to reach their maximum bonus values
  • The Related Products stock upgrade no longer decreases Ammo prices during privatization.

đŸ”» Nerfs

  • Stock dividends now accrue every 1.5s (previously 1.25s).
  • After Privatization 9, stock dividends now apply a slightly stronger decay for better late-game balance.
  • Contract buffs now give 5%–25% (previously 5%–40%) to reduce extreme spikes.
  • Computerized Trading was slowed down by 50%Old: Every 30s base speed, increaseing up to 5s/2.5s (with perks)New: Every 45s base speed, increaseing up to 10s/5s (with perks)

🐛 Bug Fixes

  • Fixed several Ship research upgrades not increasing price correctly.
  • Fixed an issue where Ammo’s “Use Two Hands” QOL upgrade wasn’t activating after the last patch.
  • Fixed an issue where the Auto-Sell checkbox couldn’t drop below 4 clicks/sec.
  • It can now correctly scale all the way down to the engine’s internal limit.
  • Fixed an issue where Bombs would fail until 1 was manual produced
  • The Ship production sound effect has been lowered
  • Fixed the lobbying timer sometimes starting before the tab was unlocked
  • Fixed Gun Boat Diplomacy making the Lobbying Timer be stuck at 0 seconds
  • "Another Automated X" production upgrades can now be clicked and held to trigger clicks