Master of Command - Patch v1.3.2
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Patch v1.3.2

Date: 2026-03-13 17:35:56

Just rolling out a couple fixes for this patch. You can expect a small update at the end of March and April. We plan on getting Sweden added to the game before the end of May!

Localization Changes

- Major bug fix where translations would break for new users playing on the 1.3 build

- Fixed some inconsistent wording in item/skill descriptions where sometimes it would say “Melee Damage +5%” or “Charge Damage +5%” instead of just saying “Melee +5%” or “Charge +5%”

- Fixed spelling error with “Kurtbayern” musketeers who should be called “Kurbayern” musketeers


Map Changes

- Some map fixes where there were was missing terrain data

Unit Changes

- The general bodyguard unit deals slightly less damage in charges and melee now (by -5 to each stat)

AI Changes

- AI can no longer equip the “Santa Cruz” treatise on its line infantry (since it’s only usable on light infantry)

Encounter Changes

- Changed the new encounters from the previous update to use the normal weight chance of appearing instead of using a boosted chance of appearing (I had done this so players could more commonly see the new encounters for a few weeks after the update came out)

- Updated the siege encounter on “Fort Breached” to now have a guaranteed chance of success if you take the option “Seize the Covertway with Grenades.” This option makes you take 5% attrition losses and consumes a grenade item, and I felt it was too punishing if you could fail it after having lost both an item and 5% of your army.

UI Changes

- Improved the UI box so it’s harder to misclick a skill instead of closing out the panel

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