This post is a summary of all updates, since initial release.
If you are reading this, you are very likely a new or returning player !
This is a very quick summary so if you want more details, we recommend checking the corresponding patch notes (which are available on steam), but this should help you get a general idea.
0.1.0 to 0.1.31 :
Lots of gameplay rebalance, added tutorials and QoL changes, early character customization and many bug fixes.
- Added Public/Hidden/Private setting for sessions
- Added video tutorials for tasks
- Rebalanced combat and added in-game item stats
- Rebalanced multiple tasks
- Added music players
- Added a basic tutorial for new players
- Rebalanced overall movement and stamina cost
- Fixed several textures bugs
- Fixed several bugged collisions
- Added session presets to make the game easier to learn
- Added simple character customization
- Fixed a lot of bug
- Added the color “purple” and locked color to one per player
0.2.0 to 0.2.2 :
Added gun crates, gameplay rebalance, new cosmetic options.
- Revisited the surveillance area
- Added gun crates
- Rebalanced guns
- Added new cosmetics
- Rebalanced tasks
0.3.0 to 0.3.1 :
Rebalanced weapons and crates, added many cosmetic options and temporary christmas decorations.
- Rebalanced weapons crates
- Added patches and charms as cosmetic options
- Added purchasable cosmetic packs for additional customization.
- Introduced cosmetics for our Kickstarter backers (thank you !)
- Added temporary christmas decorations
0.4.0 to 0.4.3 :
Engine update, big code and other technical changes, hiding spots rebalance.
- Updated the game from Unreal Engine 5.2 to 5.5, for stability
- Rewrite of a big portion of the code
- Reviewed the entire render and workflow of the environment, for performance
- Rebalanced place where you could hide items
- Fixed a bunch of bugged collisions
- Renamed the “power” task (previously “alimentation”)
0.5.0 to 0.5.2 :
Rebalanced sounds dynamic, added alarms and rebalanced hind spots.
- Readjusted all the sound dynamic and ranges
- Added alarms
- Readjusted places where you can hide items, and made them visually more clear
- Fixed a bunch of collisions (again)
0.6.0 to 0.6.3 :
Added eye blink, snap throw, fish slap and fixed many collisions.
- Added the eye blink mechanic
- Added the ability to snap item into machine slot with a throw for super cool skill shots
- Added the ability to slap fishes on people’s backs
- Fixed a bunch of collisions (yet again)
0.7.0 to 0.7.2 :
Added defibrillators and easter eggs, rebalanced weapons.
- Added defibrillators in the medical, which let you revive people when fully charged with batteries
- Rebalanced weapons
- Added (literal) easter eggs as rare spawn on the map, and usable as charms
0.8.0 to 0.8.1 :
Added a new room, key cards, new items, visually revamped the C4, changed eggs spawn and fixed many bugs.
- Added locked door, that need access card to be opened
- Added the Machine Supply room (locked with card), that contain extra battery charged and supplies
- Added items fit the new rooms
- Visually revamped the C4
- Readjusted easter eggs spawn, to be rare and hidden in cool places
- Fixed many bugs
0.9.0 to 0.9.2 :
Revamped the medical area, added two new rooms, new items, new model for the defibrillator, a community art in-game and many bug and collision fixes.
- Revamped the medical area
- Added new model and animations for the defibrillator
- Added two new locked rooms (Research Corridor and Emergency Room, which provide extra supplies and passages through the map
- Added items matching the two new rooms
- Added community art by Kyscharf in the Restaurant area
- Fixed bugs and collisions
0.10.0 to 0.10.2 :
Added new cosmetics options and summer decorations.
- Added two new characters to the existing cosmetic packs
- Added temporary summer decorations
0.11.0 :
New room, gun reload station and new items.
- Changed the armory into a new locked room
- Added a reload station for guns in the armory
- Added new items fitting the the new areas and offices
0.12.0 to 0.12.5 :
New menu, social QoL changes and extra session settings, gameplay balance and new cosmetic options.
- Completely revamped the menu
- Added the ability to name your lobby
- Added multiple social QoL features, including better ban list management
- Added extra session customization settings
- Rebalanced locked rooms content
- Added better skin color customization
0.13.0 to 0.13.2 :
Increased player limit !
- Increased the player limit from 8 to 16
- Added session setting to allow duplicate player colors
0.14.0 to 0.14.4 :
Lobby area redesign, big character customization revamp, more session customization settings, gameplay rebalance.
- Big redesign of the lobby area
- Added deeper character customization, that include : better control on how you set colors on your suit, hair and eye colors
- Added even more session customization settings
- Slight rebalance of the player movement and other aspects of the gameplay
- Added the ability to show/hide HUD to take cool screenshots !
0.15.0 to 0.15.3 :
Heavy crate, big guns, weapon rebalance banned cheaters and report button.
- Added heavy crates in the armory, containing a very big gun
- Rebalanced all weapons, with the intention of giving more room the the social deduction aspect
- Banned a bunch of cheater, and added an in-game “report” button
0.16.0 :
Halloween cosmetics.
- Added a bunch of halloween cosmetics
1.0.0 :
See 1.0.0 patchnote :