New Features:
- Added Goblin Quick Locate button to the left of the Chaos Bar - one-click tracking of Goblin Thief
- Hovering mouse over Hero portrait now displays their class information
- Added Quick Sacrifice button to Hero info panel - send Heroes directly to the Altar
- Info panel now supports dragging to grab and restore Heroes
- Hero portraits now support drag and grab functionality
- Added rule explanation for "Keeps Highest Rarity" sacrifice results in Instructions interface
Major Changes:
- Removed manual party formation and follow functions, replaced with patrol mode system
- Two patrol modes now available in Settings: Free Patrol and Limited Patrol[list]
- Free Patrol: Heroes patrol randomly across the map with no range restrictions
- Limited Patrol: Heroes patrol within a limited range based on building location; patrol ranges vary slightly between buildings, click buildings to view patrol range
[*]
Monster AI now automatically seeks the nearest building and patrols around it
[*]
Adjusted collision detection and patrol ranges for Heroes and monsters
[/list]
Optimizations:
- Gold Storm now drops Glory
- Champion event optimized: can now be triggered by both time passage and Hero burial (previously only burial), and Champions now drop Glory
- Reduced Glory requirements for upgrading Residence and Academy to Level 4
- Reduced overall gold cost for Hero recruitment
- Goblin Tax Station mechanics optimized: no longer deducts additional gold, instead provides bonus to all gold income
- Altar sacrifice stack limit increased to 10 (upgradable through Altar upgrades)
- Audio now mutes automatically when game is in background
- Localization contributor list added
- Monster Summon Difficulty ① lowered
- Egg hatching optimized: if egg genes contain rare Heroes not yet in Collection, probability bonus accumulates with each miss (soft pity system)
- Increased probability of obtaining three-trait rare Heroes
- Goblin Thief's regular gold theft rate reduced from 10% to 2%
- Vertical Sync disabled
Bug Fixes:
- Fixed Goblin capture achievement tracking errors and trigger issues
- Fixed collision issue with dead Goblins - Heroes will no longer push dead Goblins around
- Fixed rounding issue with gold and Glory number abbreviations - now uses floor rounding instead
- Fixed overly harsh sound effect for one-click collection
- Fixed "Always on Top" setting not saving after game restart
- Fixed Chaos value not increasing under certain conditions
- Fixed currency display rounding issue - now uses floor rounding instead
- Fixed issue where obtaining multiple Dodge skills only displayed one skill icon
- Fixed various mysterious bugs
Tips:
- We recommend enabling "Always Show Portraits" in Settings for easier Hero management.
- To avoid dragging Heroes too far: when grabbing a Hero with left-click, hold right-click simultaneously to drag the screen. (This prevents losing Heroes in crowds)
- When the screen becomes cluttered with too many monsters making operations or observation difficult, or when your Heroes aren't strong enough to defeat certain monsters: use the Clear Screen button at the top of the Monster UI to remove all monsters from the field.
- Increasing Chaos Level also increases monster spawn efficiency, so if you want to boost your gold-earning speed, don't hesitate - push your Chaos Level higher!