Important note regarding rebalances. I've rebalanced a ton of the gathering resource requirements for all the creatures so that it's not so top heavy. Meaning that hitting T4 and T5 is much more accessible now. There's going to be overlap now in some of the gathering resources, instead of a TON of overlap in the level 90 resource. This feels much better and should help address the huge wall around T4-T5.
The Stove has also been re-arranged. I know change is annoying, but my goal with the shuffling around is that the recipes now get progressively more tricky/harder for the most part as you level up. Instead of Meat Stew being an early requirement for some summons, it's one of the last foods for example.
Decided to leave out dungeons / minigames for now. They're in progress, but wanted to get this update out and not rush these other things. I've got a decent plan for dungeons, which I'll be implementing for the next update.
Changelog
- Added a 'Unassign All' for expeditions
- Added a more robust queue system to the workstations
- Added a description in tools to make it more clear what's going on
- Added a new stove item called 'Fish Dinner' as another high tier summoning item
- Added a "Unawakened" and "Not Busy" filter on creatures page
- Changed the stove item progression a ton, to fit a more progressively harder pattern
- Changed the summon costs for food items to be a more progressively harder vs. chaotic, matching the stove progression
- Changed the tool upgrade costs to be cut in half
- Changed the machine upgrade costs to start at 100 copper vs. 300
- Changed expedition costs for summons for t4 from 100 -> 200, t5 from 200 -> 600, t6 from 400 -> 800 due to how easy they have become from previous update
- Changed T6 summoning costs on the gathering resource from 50k -> 30k
- Changed T5 summoning costs on the gathering resource from 25k -> 20k
- Refunded summon food costs for those already summoned for the change up
- Refunded tool/machine upgrade differences from this patches changes