This week, Forefront is back with another juicy update, from killer highlights, killing enemies with defibs and repair tools, to improved hit indicators, the ability to skip revives, enhanced networking, bug fixes, and much more. Find out more details in our Discord and read the full changelog below!
Where Did I Get Killed From?
Ever wonder how you got eliminated by an opponent, or where you’re being shot from? This update brings you a variety of solutions. Not only have we added killer highlights to help you better understand where you got killed from, we’ve also improved our hit indicators and made them directional. This will give you a better chance at turning the tide in those split-second action moments.
Deadly Tools for Medics and Engineers
As per popular request from the community, get ready for Medics and Engineers to add to the chaos of the game. They will now be able to kill enemy players with their defibrillators and repair tools. Charge up those defibs to max to shock your opponent into oblivion, or drill home their skill issue as they die to your repair tool.
Vote Forefront for VR Game of the Year at the Steam Awards!
The Steam Awards are here! If Forefront has given you a taste of what large-scale VR combat can be, please consider nominating us for Best VR Game of the Year.
As always, let us know what you think about the game and the update in our Discord. Your thoughts are always appreciated. Cheers, and see you in the game!
-TF
Changelog | Early Access - v0.17.70
Featured
- Added killer highlights
- Added a “skip revive” button when dead
- Made hit indicator directional and improved visuals.
- Engineers can now kill enemies with the repair tool
- Medics can now kill enemies with fully charged defibrillators
- Improved networking, which should result in less lag, stutters, etc. for a smoother experience
- Increased Friends Limit from 50 to 150 (And outgoing requests, and blocked players from 10 to 30)
- Added Content Camera settings for better recording on PCVR (FOV, Eye Rendering Mode, Eye offset, and smoothing)
General
- Players can now only be revived a maximum of three times per life
- Added left-handed gear swap option in the settings
- Added a “swap gadgets on shoulders” option to the settings
- Added haptic effects to scoreboard buttons
- Added haptics to rush bomb arming
- Added sand impact effects on Mauritania
- Added comfort settings (calibrate height, snap turn angle and smooth turn speed for both soldier and when in gunner seats, updated vignette settings, and a reset defaults button)
- Fixed “Out of Memory” Crashes (potentially)
- Fixed control point UI doing damage to helicopters
- Fixed weapons rendering through the deploy button
- Fixed players getting pushed under terrain / falling through the map in certain places
- Fixed being able to sprint while crouching, this is no longer possible now
- Fixed exploded points on Rush still showing up when joining the server later
- Dying out of bounds will now spawn a ragdoll, but it won’t be able to get a revive
Weapons & Attachments
- Added visualization (red light on the launcher will turn on when ready to fire) and audio cue to the RPG cooldown
- Adjusted RPG rocket trajectory
- Added new repair tool spark effect
- Fixed C4 damaging players through unbroken walls
- Fixed sniper bullet impacts not being visible for Recon class from a certain distance
- Players will now only be able to hear enemy spawn beacons
Vehicles
- Added hit confirmation to vehicle turrets
- Added water trails behind Zodiacs and Jetskis
- Changed a variety of vehicle spawn locations on Iceland and Siberia
- Fixed tank reticles
- Fixed helicopters freezing when pilots disconnect
- Fixed vehicles shooting themselves in certain angles
- Fixed being able to crouch and stand to shift height beyond the normal limit in vehicles
- Fixed bolt slide sound being played when grabbing certain weapons
UI
- Added Australian and South American servers
- Added server browser regions filter, of which the default setting is set to ping
- Added drop shadow to blue circle and green class icons above friendlies
- Added extra space for server names and overlay UI in the server browser
- Added informational pop-up if no VR headset is detected to play the game
- Added animated arrows to the deploy button once ready to spawn
- Added a nice graphic to the end of match UI when no new unlocks are available
- Fixed “My Soldier” UI not showing class level anymore + reverted to previous font sizes
- Fixed wrong class icon showing in scoreboard after respawning
- Fixed flickering repair UI when repairing a moving vehicle
- Fixed overlapping levelling up and out of bounds UI
- Improved all weapon, gadget, and attachment icons in the loadout menu
- Improved UI of unlockable attachments, now showing “X/10 kills” instead of “10 kills”
- All loadout buttons can now be pressed with your hands in VR as well as using the pointers