Fixed an issue where buildings could persist at level 0 instead of being properly removed, which could cause the game to enter an infinite loop when a country goes bankrupt.
Diplomacy:
Fixed an issue where war declarations were incorrectly labeled as independence wars, even when the war's objective had nothing to do with breaking free from an overlord.
Military:
Fixed a commonly reported bug where military units raised from the population (levies) could remain attached to a population group (pop) even after becoming invalid, causing them to be raised indefinitely and resulting in incorrect troop counts.
Regular (professional standing) units no longer receive an additional +100% combat bonus on top of what levies already get, bringing them more in line with their intended role.
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Map:
Reworked many river connections across Asia, Africa, Oceania, and America to improve and make clearer the spread of Proximity.
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Portraits:
Fixed a crash that occurred when hovering over an estate (a social class such as Nobility or Clergy) that had no disenfranchisement data (the process of converting one estate into another).
Fixed characters incorrectly darkening with age; their skin now retains roughly the same brightness but gradually loses saturation over time, as intended.