Hey Escapers,
We know it’s been a bit quiet from us over the past few months. We’ve been busy behind the scenes working on multiple things at once: polishing Escape Simulator 2, preparing upcoming content, and building out new features, and also working on new content for ES1!
Here’s what we’re working on next:
- A new free room is coming next month, set in the Illusion Museum
- Another free room is already in production and planned for later this year
- We’re deep into development of the first DLC, coming later this year
- A free VR update is currently in the works
Today’s update focuses on improving the overall experience, with a wide range of fixes, improvements, and new tools for builders.
Thanks for sticking with us and for all your feedback!
Full Changelog:
Core
- Engine update
- Added Autorun option
- Added 2× cursor size option (for Ashyda's parents)
- Split “Hide Item Hints” and “Mute Item Hints” into separate options
- Added option to mute footsteps
- Fixed visual glitch when cutscene triggers while zoomed in
- Added skip button on end screen if picture already exists
- Fixed rendering issues on some M1 Macs
- Lobby chat now notifies when a player uses a hint or opens the walkthrough
- Removed “The Builder - Try the room editor” achievement (too many players though they need to upload the room to get it)
Lobby
- Added trophy for completing the Tutorial
Levels:
Starship EOS
- Hibernation Pods[list]
- Fixed RFID sliders disappearing when overlapping
- Hologram names now update correctly after loading a save
[*]
Bridge
- Adjusted colliders around solar panel puzzle
- Fixed gun laser alignment in multiplayer
[*]
Cargo Hold
- Fixed elevator speed scaling with framerate
- Fixed interacting with symbols while checking solutions
[*]
Into the Unknown
- Improved pickup for alien world token
- Fixed star key sequence issue
- Symbolic link visuals now update correctly after loading a save
- The "difficult" token should be easier to collect now
[/list]
Pirate Ship
- Tavern[list]
- Removed redundant hints
- Fixed drink interactions
[*]
Island
- Improved pickup for items on symbols chest
- Fixed magnet puzzle rotation
[*]
Hideout
- Fixed rope puzzle desync issues
- Fixed pillar trigger bugs
[/list]
Dracula’s Castle
- Courtyard[list]
- Fixed picking up key before solving puzzle
[*]
Feast
- Improved token visibility
- Knight armor puzzle can now be solved before assembling the metal dish
[*]
Crypt
[/list]
Other
- Removed empty rooms uploaded by players
- Various minor fixes and improvements
Room Editor – New Content
- New logic component: Animation Field Animate numeric fields on objects or material properties.
- Multiple optimizations
- New Room Config options:[list]
- Trophy Time
- Toggle Player Nameplates
- Toggle Item Nameplates
- Enable / Disable Proximity Chat
- Enable / Disable Reflection Probe
[/list]
Room Editor – Improvements & Fixes
- Improved material animation system
- Corrected target field naming
- General UX improvements
- Improved Props tab usability
- Better object highlighting in target lists
- Added constrained scaling option
- Added “Add Delay” option for behaviour targets
- Expanded Lookable activation/deactivation options
- Switch between perspective and orthographic camera via axis gizmo
- Added UI for position/rotation editing in Animation mode
- Rename materials via right-click
- Added “Can Swap” option for slots
- Warning shown when Token ID is already in use
- Fixed Volumes not saving correctly
- Improved Lock input fields UX
- Upload now excludes all folders except [c]_CustomModels[/c]
- Pine team