Escape Simulator 2 - Escape Simulator 2 : Big Hotfix Update
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Escape Simulator 2 : Big Hotfix Update

Date: 2026-04-30 15:01:51

Hey Escapers,

We know it’s been a bit quiet from us over the past few months. We’ve been busy behind the scenes working on multiple things at once: polishing Escape Simulator 2, preparing upcoming content, and building out new features, and also working on new content for ES1!

Here’s what we’re working on next:

  • A new free room is coming next month, set in the Illusion Museum
  • Another free room is already in production and planned for later this year
  • We’re deep into development of the first DLC, coming later this year
  • A free VR update is currently in the works

Today’s update focuses on improving the overall experience, with a wide range of fixes, improvements, and new tools for builders.

Thanks for sticking with us and for all your feedback!

Full Changelog:


Core

  • Engine update
  • Added Autorun option
  • Added 2× cursor size option (for Ashyda's parents)
  • Split “Hide Item Hints” and “Mute Item Hints” into separate options
  • Added option to mute footsteps
  • Fixed visual glitch when cutscene triggers while zoomed in
  • Added skip button on end screen if picture already exists
  • Fixed rendering issues on some M1 Macs
  • Lobby chat now notifies when a player uses a hint or opens the walkthrough
  • Removed “The Builder - Try the room editor” achievement (too many players though they need to upload the room to get it)

Lobby

  • Added trophy for completing the Tutorial

Levels:

Starship EOS

  • Hibernation Pods[list]
  • Fixed RFID sliders disappearing when overlapping
  • Hologram names now update correctly after loading a save
[*]

Bridge

  • Adjusted colliders around solar panel puzzle
  • Fixed gun laser alignment in multiplayer
[*]

Cargo Hold

  • Fixed elevator speed scaling with framerate
  • Fixed interacting with symbols while checking solutions
[*]

Into the Unknown

  • Improved pickup for alien world token
  • Fixed star key sequence issue
  • Symbolic link visuals now update correctly after loading a save
  • The "difficult" token should be easier to collect now
[/list]

Pirate Ship

  • Tavern[list]
  • Removed redundant hints
  • Fixed drink interactions
[*]

Island

  • Improved pickup for items on symbols chest
  • Fixed magnet puzzle rotation
[*]

Hideout

  • Fixed rope puzzle desync issues
  • Fixed pillar trigger bugs
[/list]

Dracula’s Castle

  • Courtyard[list]
  • Fixed picking up key before solving puzzle
[*]

Feast

  • Improved token visibility
  • Knight armor puzzle can now be solved before assembling the metal dish
[*]

Crypt

  • Fixed coffin drop audio
[/list]

Other

  • Removed empty rooms uploaded by players
  • Various minor fixes and improvements

Room Editor – New Content

  • New logic component: Animation Field Animate numeric fields on objects or material properties.
  • Multiple optimizations
  • New Room Config options:[list]
  • Trophy Time
  • Toggle Player Nameplates
  • Toggle Item Nameplates
  • Enable / Disable Proximity Chat
  • Enable / Disable Reflection Probe
[/list]

Room Editor – Improvements & Fixes

  • Improved material animation system
  • Corrected target field naming
  • General UX improvements
  • Improved Props tab usability
  • Better object highlighting in target lists
  • Added constrained scaling option
  • Added “Add Delay” option for behaviour targets
  • Expanded Lookable activation/deactivation options
  • Switch between perspective and orthographic camera via axis gizmo
  • Added UI for position/rotation editing in Animation mode
  • Rename materials via right-click
  • Added “Can Swap” option for slots
  • Warning shown when Token ID is already in use
  • Fixed Volumes not saving correctly
  • Improved Lock input fields UX
  • Upload now excludes all folders except [c]_CustomModels[/c]

- Pine team