We’ve just released a new hotfix (v17073) focusing on the room editor.
We also worked on improving stability, fixing several editor issues, and introducing a few new features for the Builders. Thanks to everyone reporting bugs and sharing feedback, it really helps us make the game better with each patch.
Btw the Build-a-room competition is still live!

Room Editor Fixes
- Fixed incorrect changes to prop rotation when entering rotation values
- Fixed hidden lights properly turning on in play mode and restoring their hidden state after exiting play mode
- Only one directional light can now cast shadows
- Texture loading is now supported on Mac
- Custom models now have improved texture and material importing
- Fixed custom model animations playing in reversed order
- Custom props now appear instantly when imported
- When importing a GLTF with many files, a scrolling message now appears so you can click "OK"
- Editor is now more stable when importing the first custom model
- Fixed a bug where some custom props couldn’t be selected
- Ocean direction is now applied correctly
- Cloud direction and speed are now applied correctly
- Fixed visual refresh of textures in the material editor
- Fixed hot reload of textures
- Trigger “isSticky” now fires once for every event
Room Editor New Features
- Added light cookies
- Locks can now optionally send signals even if their state hasn’t changed
- Trigger keys can now target more prop types
- Added ocean caustics
- Added more options for underwater effects
- Added optional GPU optimizations for custom rooms
- Added player head bob option
Lobby
- Fixed community room picker in the Lobby
Pine team