Thanks for all the suggestions and feedback!
Changelogs
New
Maps & World
- The Burrow: waves redone.
- Triarch, Ironclad, Bubble Pop: map Tier 2 → 1.
- Dustfall Mines: removed an overly difficult path to prevent early dead-ends.
- Cornerstones: fixed an issue allowing placement on open but unreachable terrain (islands/closed rooms).
- Obelisks: portals can no longer be placed on top of an Obelisk.
- Thirsting Obelisk: when hidden, it now emits a hint flash once per minute.
Heroes & Units
- Necromancer[list]
- Increased attack range.
- Added “rescue me” lines when imprisoned (to prompt players to free him).
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Bosses: ignore knockback while transforming.
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Black Knight: shield 20 → 10.
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Veteran Warrior: shield gain per level halved (now +1 every 2 levels).
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Traps & Weapons
- Poison Trap: can now target flying units.
- Push / Spring Traps: increased the unit-count threshold where performance starts to diminish (buff).
- Chain Trap: attempted fix for firing multiple chains at once.
- Arsenal (Bow): increased range.
Systems & Modes
- Endless Mode: stability work around a case where Rush All could cause a freeze.
- Ascension:[list]
- Progress for Charms, Sigils, Runes, and Hidden Stages is now preserved after ascending.
- Necromancer is granted by default upon ascending.
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UI / UX
- Shop:[list]
- Trap-slot upgrade now clearly shows “Free” when it costs nothing.
- Prevented accidental purchases via mouse wheel.
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Hotkeys: Wilson (Z), Necromancer (X) added.
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Stage Info: fixed incorrect wave-count display.
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[World Map]: fixed an issue where the XP bar could show “–” when you have a Conqueror Level.
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Bug Fixes
- Reclaim: using Reclaim on an isolated tile could make the stage above disappear - fixed.
- Achievements: “Unlock all Charms” achievement not triggering - fixed.
Thank you for playing!