Dungeon Warfare 3 - Day 5 Update
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Day 5 Update

Date: 2025-09-02 17:24:10

Thanks for all the suggestions and feedback!

Changelogs

New

  • New Map: Overpressure

Maps & World

  • The Burrow: waves redone.
  • Triarch, Ironclad, Bubble Pop: map Tier 2 → 1.
  • Dustfall Mines: removed an overly difficult path to prevent early dead-ends.
  • Cornerstones: fixed an issue allowing placement on open but unreachable terrain (islands/closed rooms).
  • Obelisks: portals can no longer be placed on top of an Obelisk.
  • Thirsting Obelisk: when hidden, it now emits a hint flash once per minute.

Heroes & Units

  • Necromancer[list]
  • Increased attack range.
  • Added “rescue me” lines when imprisoned (to prompt players to free him).
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Bosses: ignore knockback while transforming.

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Black Knight: shield 20 → 10.

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Veteran Warrior: shield gain per level halved (now +1 every 2 levels).

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Traps & Weapons

  • Poison Trap: can now target flying units.
  • Push / Spring Traps: increased the unit-count threshold where performance starts to diminish (buff).
  • Chain Trap: attempted fix for firing multiple chains at once.
  • Arsenal (Bow): increased range.

Systems & Modes

  • Endless Mode: stability work around a case where Rush All could cause a freeze.
  • Ascension:[list]
  • Progress for Charms, Sigils, Runes, and Hidden Stages is now preserved after ascending.
  • Necromancer is granted by default upon ascending.
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UI / UX

  • Shop:[list]
  • Trap-slot upgrade now clearly shows “Free” when it costs nothing.
  • Prevented accidental purchases via mouse wheel.
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Hotkeys: Wilson (Z), Necromancer (X) added.

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Stage Info: fixed incorrect wave-count display.

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[World Map]: fixed an issue where the XP bar could show “–” when you have a Conqueror Level.

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Bug Fixes

  • Reclaim: using Reclaim on an isolated tile could make the stage above disappear - fixed.
  • Achievements: “Unlock all Charms” achievement not triggering - fixed.

Thank you for playing!