We’ve heard the feedback: “please don’t make the game easier.”
Instead of lowering the difficulty of existing dungeons, we’re adding three new early-game maps that act as alternative routes if you hit a wall.
We’ll keep adding more maps in the coming days.
Notes
- These are early maps, so they mainly help new players.
- If you’ve already progressed, you’ll still receive them retroactively—just restart the game after updating. They may feel easy, but they can be a solid XP source in Endless mode.
Patch Notes
Added
- 3 new maps: Respite, Danger Zone, Bubble Pop
Fixes & Improvements
- Fixed a bug where the Beam Trap could damage objects before the stage started.
- [Controller] Minor bug fixes and added in-game scene tooltips.
- Increased font size of tips shown on the Game Over screen.
- Fixed the Thirsting Obelisk's "Activated" text not displaying correctly.
- Grave Sigil: Skeletons now expire after 30 seconds.
- Grave Sigil: Added a 1-second internal cooldown to skeleton summoning.
- Fixed a tutorial edge case where a broken flow could leave you without tiles, blocking the tile-card tutorial.
- Fixed gaps in the Game Over black overlay on widescreen displays.
- Removed some outdated Pro Tips.
Thanks again for playing and for all the feedback.