Dungeon Warfare 3 - 1.0.9 Update
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1.0.9 Update NEW

Date: 2025-09-10 15:24:27

Thank you for playing!

Content & Progression

  • Added The Lesser Labyrinth (unlocked after clearing L4A_Respite). Clearing this map does not increase tier.
  • Breeze Rune XP penalty changed -10% → 0%.
  • Memoirs are now visible even after Ascending.
  • Crypts in Crypt of the Necromancer are set to auto-destroy near the end of the run.
  • Labyrinth maps now always generate without a portal; players must place portals themselves.

Gameplay & Balance

  • Anima Engine gauge decay reduced 5%/s → 4%/s.
  • Barricade:[list]
  • Free upgrade refunds now correctly return to the free barricade pool when sold before game start.
  • Fixed issue where Trap Foundation trait prevented barricades from being sold.
  • Reassembly trait no longer removes the spawner if a new barricade cannot be built.
  • Tutorial free barricade highlight adjusted.
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Tombs:

  • Fixed shadow lingering after destruction.
  • Fixed unit spawn-blocking issue before Tomb is fully destroyed.
  • Unit levels displayed on Tombs now match the actual spawned unit levels.
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Systems, UI & Controls

  • World Map:[list]
  • Dungeon buttons now visually change based on clear milestones (Gem 1, 2, 3, Rune 5, Rune 10).
  • Fixed camera jumping when entering the world map at non–16:9 resolutions.
  • Camera zoom and position are now remembered (except during tutorial).
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Experience percentile indicator is now calculated below the total XP gained.

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Controller support expanded:

  • Wilson and Necromancer camera controls enabled.
  • Prevented loadout from being closed during trap tutorial.
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UI & hotkey fixes to avoid camera focus conflicts when controlling Wilson or Necromancer.

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Technical & Audio

  • Added a class to limit looping sounds; applied to Beam and Grinder traps.
  • Multiple optimization improvements.