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Content & Progression
- Added The Lesser Labyrinth (unlocked after clearing L4A_Respite). Clearing this map does not increase tier.
- Breeze Rune XP penalty changed -10% → 0%.
- Memoirs are now visible even after Ascending.
- Crypts in Crypt of the Necromancer are set to auto-destroy near the end of the run.
- Labyrinth maps now always generate without a portal; players must place portals themselves.
Gameplay & Balance
- Anima Engine gauge decay reduced 5%/s → 4%/s.
- Barricade:[list]
- Free upgrade refunds now correctly return to the free barricade pool when sold before game start.
- Fixed issue where Trap Foundation trait prevented barricades from being sold.
- Reassembly trait no longer removes the spawner if a new barricade cannot be built.
- Tutorial free barricade highlight adjusted.
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Tombs:
- Fixed shadow lingering after destruction.
- Fixed unit spawn-blocking issue before Tomb is fully destroyed.
- Unit levels displayed on Tombs now match the actual spawned unit levels.
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Systems, UI & Controls
- World Map:[list]
- Dungeon buttons now visually change based on clear milestones (Gem 1, 2, 3, Rune 5, Rune 10).
- Fixed camera jumping when entering the world map at non–16:9 resolutions.
- Camera zoom and position are now remembered (except during tutorial).
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Experience percentile indicator is now calculated below the total XP gained.
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Controller support expanded:
- Wilson and Necromancer camera controls enabled.
- Prevented loadout from being closed during trap tutorial.
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UI & hotkey fixes to avoid camera focus conflicts when controlling Wilson or Necromancer.
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Technical & Audio
- Added a class to limit looping sounds; applied to Beam and Grinder traps.
- Multiple optimization improvements.