Dungeon Warfare 3 - 1.0.8 Update
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1.0.8 Update NEW

Date: 2025-09-08 15:58:39

Thank you for playing!

Content & Progression

  • New Map: Ashen Rails
  • Labyrinth maps now grant full XP (not just the difference from your best record).
  • Sigil achievements are re-checked whenever the Sigil window opens (to grant missed unlocks).
  • Locked Charms are shown in the upgrade window with their unlock conditions.

Gameplay & Balance

  • Obelisk Hint cooldown reduced 60s → 30s.
  • Trap cost reductions[list]
  • Axe Trap: 1500 → 1300
  • Chain Trap: 150 → 100
  • Chakram Trap: 800 → 700
  • Spinblade Trap: 1100 → 1000
  • Spring Trap: 800 → 700
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Consumables & placement

  • You can place consumable traps on the 8 tiles around the Cornerstone.
  • You cannot place consumables on path-blocking objects (e.g., Barricades, Boulders).
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Barricades: no longer loses its HP due to damage dealt to allies.

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Spellbound Arsenal

  • Slightly increased attack range for Sword, Axe, Hammer skills.
  • Bow now fires toward the target direction at the moment of attack even if the target got away.
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Beam Trap now benefits from cooldown-reduction skills.

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Dustfall Mines – Tomb: Warrior unit level 3 → 2.

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Free trap trait upgrades no longer increase the sell price.

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UI/UX & Controller

  • Wave start message now displays the Wrath Level.
  • Loadout changes apply immediately to the Upgrade Window.
  • Controller[list]
  • Fixed Defend Wilson’s location not working correctly.
  • Y-button icon only appears when the action is available.
  • Added Card Trash (discard) functionality.
  • In-game zoom with Right Stick up/down.
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Audio: The Centipede boss now triggers the boss theme.

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Bug Fixes & Stability

  • Chain Trap no longer increases available chains when it hits non-unit objects.
  • Lightning Trap: AoE/DoT trait damage is now recorded correctly.
  • Anima Engine: Bounty bonus resets correctly without needing to restart the game.
  • Arcane Weakness stacks now reset properly when pooled units are reused.
  • Repair consumable works on Barricades that have wall traps installed.
  • Selling an Inferno with Demon Core no longer causes errors or allow building a trap on top.
  • Fixed input priority where tiles under Reclaim/Auto-Build buttons could be clicked first.
  • You can now use the Summon Skeletons consumable under a destroyed wall.
  • Spellbound Arsenal: fixed overlapping weapon spawns and an issue where restoring a previous setup wouldn’t summon due to cooldowns.