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Content & Progression
- New Map: Ashen Rails
- Labyrinth maps now grant full XP (not just the difference from your best record).
- Sigil achievements are re-checked whenever the Sigil window opens (to grant missed unlocks).
- Locked Charms are shown in the upgrade window with their unlock conditions.
Gameplay & Balance
- Obelisk Hint cooldown reduced 60s → 30s.
- Trap cost reductions[list]
- Axe Trap: 1500 → 1300
- Chain Trap: 150 → 100
- Chakram Trap: 800 → 700
- Spinblade Trap: 1100 → 1000
- Spring Trap: 800 → 700
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Consumables & placement
- You can place consumable traps on the 8 tiles around the Cornerstone.
- You cannot place consumables on path-blocking objects (e.g., Barricades, Boulders).
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Barricades: no longer loses its HP due to damage dealt to allies.
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Spellbound Arsenal
- Slightly increased attack range for Sword, Axe, Hammer skills.
- Bow now fires toward the target direction at the moment of attack even if the target got away.
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Beam Trap now benefits from cooldown-reduction skills.
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Dustfall Mines – Tomb: Warrior unit level 3 → 2.
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Free trap trait upgrades no longer increase the sell price.
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UI/UX & Controller
- Wave start message now displays the Wrath Level.
- Loadout changes apply immediately to the Upgrade Window.
- Controller[list]
- Fixed Defend Wilson’s location not working correctly.
- Y-button icon only appears when the action is available.
- Added Card Trash (discard) functionality.
- In-game zoom with Right Stick up/down.
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Audio: The Centipede boss now triggers the boss theme.
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Bug Fixes & Stability
- Chain Trap no longer increases available chains when it hits non-unit objects.
- Lightning Trap: AoE/DoT trait damage is now recorded correctly.
- Anima Engine: Bounty bonus resets correctly without needing to restart the game.
- Arcane Weakness stacks now reset properly when pooled units are reused.
- Repair consumable works on Barricades that have wall traps installed.
- Selling an Inferno with Demon Core no longer causes errors or allow building a trap on top.
- Fixed input priority where tiles under Reclaim/Auto-Build buttons could be clicked first.
- You can now use the Summon Skeletons consumable under a destroyed wall.
- Spellbound Arsenal: fixed overlapping weapon spawns and an issue where restoring a previous setup wouldn’t summon due to cooldowns.