Mystic Dimension bosses have a chance of dropping Amulets when defeated;
Amulets can grant set bonus for adventure team. Team bonus is activated when party members equip required set of pieces.
Amulets can be upgraded up to 100 levels: each level-up increases main attribute and has 50% chance of rolling an additional attribute. In addition, every 10 level-ups creates an additional special effect.
Adventure Energy Points
Adventure Energy Points replaces Adventure Time Restriction in previous version;
1 Energy Point is consumed for every adventurer turn action, and 2 Energy Points are consumed for every tactic cast;
Healers can increase 15% total Energy Points per unit, and support units can increase 10% total Energy Points per unit;
When Energy Points reach 0, adventure fails.
High Level Mystic Dimension
Mystic Dimension levels are now endless;
Monsters in higher levels have higher battle stats.
Additional Changes
Completing Mystic Dimension levels can now refresh the Inn.
It is possible to define minimum Growth Potential for adventurers auto-hire.
Fixed description for Warrior’s Sunder: reduces target’s All Resistances by 25%