Hi everyone!
It's the 11th day of daily patches, and this one's mostly focused on rebalancing different things so that a wider array of options are more viable! Mainly, percentage damage loot.
I also wanted to mention that yesterday's post outlines the plans for the first big content update for Desktop Defender, read more about it here!
Also, if you're enjoying the game, I would REALLY appreciate it if you reviewed it. It's the best thing you can do to support the game if you're enjoying it!
Anyways, below are the patch notes!
- Modified the % damage formula for loot, loot affecting % damage should be MUCH more effective now. It is now multiplicative, so note that if you're dealing low damage, it's probably because you have lots of negative % damage loot
- Fixed bug that caused projectile speed to fire behind you if you had tons of loot with negative projectile speed modifiers
- Made the minimum possible damage 1 instead of 0
- Made it such that leveled up HP gets added on top of multiplied by your loot, so leveling up HP is more worth it even if you have a low HP-build through your loot
- Fixed bug that caused your starting HP to be higher than it should've been after the previous HP fix
- Buffed Burst, by making it such that it gets more affected by flat damage
- Buffed Flamethrower, by making it such that it gets more affected by flat damage
- Buffed Electromagnetism, by making it such that it gets more affected by flat damage
- Buffed Revolver, by making it such that it gets more affected by flat damage
- Conrad, Lead Developer