Demeo x Dungeons & Dragons: Battlemarked - Patch 1.7
Demeo x Dungeons & Dragons: Battlemarked changelog game banner

Patch 1.7

Date: 2025-12-04 16:04:08

Hello Adventurers! We're thrilled to release our second patch. Here is a full list of changes:

Bug fixes:

  • Network stability fixes
  • Performance improvements - less stuttering and lag overall
  • Fixed crashes that would sometimes occur on PS5
  • Fixed a bug where the Card Shop could sometimes clip into elements of the environment in VR
  • Fixed many bugs related to Polymorph[list]
  • Polymorph status effect no longer remains when the creature reverts form
  • Pieces that spawn with status effects (like the Troll's Regeneration or the Frost Giant's Cold Aura) don't carry that status effect over when transforming, but regain it when reverting to their original form
  • Polymorphed Heroes now get the Polymorphed status effect
  • Large enemies now consistently get the Polymorphed status effect when transformed, regardless of which tile you targeted to Polymorph them
  • Heroes that are downed can no longer be targeted by Polymorph
  • Status effects on a timer that were on you before transforming, and that expire while you're transformed, no longer reappear when you revert form
  • The Polymorph status effect now properly reverts your form when it's removed
  • If you enter Cleepto's Bazaar while Polymorphed, we now display your original hand and piece instead of the rat's view and hand. Cleepto always knows your true form!
  • Trait cards are no longer granted multiple times when Polymorphed or reverting from being Polymorphed
  • Cards can now upgrade properly if you select a trait that upgrades a card while you're Polymorphed
  • Cards now countdown through their cooldown properly when Polymorphed (both for your current rat form, as well as your original form)
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Fixed a bug where some enemies could target units that were in Stealth with Disarm, Counterspell, Hunters Mark, Quick Grapple and Throw

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Fixed a bug where the Repeating Ballista could sometimes attack units that are friendly or in Stealth

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Applying traits that increase max HP will not longer grant HP to downed heroes

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Fixed a bug where Cordon of Arrows sometimes wouldn't deal damage

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Fixed a bug where Vicious Mockery sometimes wouldn't ignore armor

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Battle Hardened now properly protects against counter attacks

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The effect from the Bard weapon, Biting Wit, no longer causes friendly fire

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Props such as barricades and barrels can no longer be affected by upgraded Bardic Inspiration or Crushed

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Certain attacks such as Disarm should no longer be able to target units that are in Stealth or protected by Sanctuary

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Banish no longer works on bosses

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The Leap card no longer leaves a lasting trail on the piece after the action has been completed

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Fixed a bug where gold would sometimes be invisible

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Fixed a bug where Achievement notifications would linger on screen in VR

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Players that join an ongoing session while others are in Cleepto's Bazaar can start shopping immediately. Any replaced hirelings are correctly removed, so the host doesn't need to shop for them.

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Fixed a bug where the camera could get stuck in the Desecrated Shrine, making dice rolling harder in flatscreen

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Slightly increased wait time when searching for friends to lessen load on servers

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Fixed a gamepad bug where changing previewed card hand while holding a card on the board could leave the camera locked

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Fixed a gamepad bug where the 'skip cutscene' button would sometimes be unresponsive

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Fixed a gamepad bug where skip input sometimes was ignored

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Fixed a bug that caused the last 'Waiting for Player' icon to overlap the 'skip cutscene' button in flatscreen

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Fixed incorrect tutorial message about scrapping cards using gamepad

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Fixed numerous typos across the game

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Fixed a bug where Chief Blaze would still attack after being defeated in the Emerald Tavern bar brawl

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Fixed a bug where the party sometimes would not gain XP from defeating Frostmourn Raknar

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Fixed a bug where the Wayfarer achievement couldn't be unlocked

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0 AP actions now counts towards the 'Time Stop' Achievement properly

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Fixed a bug that could cause progression blockers when joining a session just as a dungeon or campaign has been completed, or if players left during when the popup was visible

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Fixed a bug where the quest marker would not function properly in the 'Quiet the Jarl' and 'King's Tears' quests

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It should be possible to hand in Nimsy's quest after defeating the final boss of Crown of Frost

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Isteval should no longer ask you to go to Frost Keep after defeating the final boss of Crown of Frost

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Fixed a rare bug that could cause a piece to be displaced outside of the board, leading to various issues

[/list]

General changes:

  • When the key is found in Cragmaw Castle, the prisoner is highlighted to show players where to go next
  • Forgotten Cairn has fewer skeletons
  • Blaze conversation in Loggers' Camp now only requires one player to make choices, instead of votes
  • Added instructions on how to tilt the table in the VR settings menu
  • General UI polish
  • VO and sound effect polish and adjustments
  • VFX polish